User:Izanami/Uchuu Senkan

Some say that war never changes. Others that history repeats. Perhaps; or perhaps it is human nature that never changes.

Centuries have passed since humanity has reached the stars. They now travel at beyond the speed of light, they have left their mark on dozens of worlds, and they have shaken the hands of fellow intelligent beings that once only existed in the realm of fiction. The humans have almost mastered scarcity, they have mastered cold fusion, and they have created machines that can think and act like sentient beings, assisting the humans in every manner imaginable.

And yet, they remain divided. Like so many generations ago, when the River Tribe stood against the Hill Tribe, when the Capitalist stood against the Collectivist, when the Escaric stood against the Amphian, when the Ordic stood against the Martian... Like their indomitable spirit, the human proclivity for factional provincialism endures.

Today it is North against South. And even within their halves of the Human Sphere, mankind cannot stand united.

A militarised Empire based on the perpetuation of traditions that do not belong to them, operated by a corporate oligarchy and the inertia of military inefficiency for a century. A Union of Revolutionary States that completed their revolution two centuries ago, and has not figured out what the worker's paradise is supposed to look like to this day. A Federation deadlocked by its bickering member states, with markets and corporations running almost entirely unleashed. A breakaway Revolutionary State determined to chart its own path and replace its progenitor as the dominant Neo-Socialist power. A young Confederation that seeks to chart its own path, but lacks the ability to assert itself against the aforementioned powers.

This is humanity.

This is the Southern Sphere.

Quick Facts
Quick Info
 * The current year is 250

Quick Links
 * Human Sphere
 * New Greater Empire
 * Federation of Sovereign States (FT)
 * Interstellar Union of Revolutionary States
 * Greater Zhushan Revolutionary State
 * Confederation of Coreward States
 * Minors
 * Katouku Overpod
 * Mnemosynian United Nations (FT)
 * New Axis (FT)
 * Independent Ventura
 * Revolutionary Ventura


 * Astrography of the Federation of Southern States
 * Astrography of the Interstellar Union
 * Astrography of the New Greater Empire


 * User:Izanami/Uchuu Senkan/Space Warfare

General traits
Percentages
 * Inhabitable Body Populations: 72.5% of total population
 * Uninhabitable Body Populations: 27.2% of total population
 * Space Habitat Populations: 0.3% of total population

Percentages II
 * Empire: 36.2%
 * Union: 32.9%
 * Federation: 19.1%
 * Confederation: 8.8%
 * Minors: 3%

Population Zone
 * TOTAL: ~60,730,000,000
 * Empire: 21,953,926,000
 * Union: 19,987,905,000
 * Federation: 11,461,238,000
 * Confederation: 5,282,722,000
 * Minors: 1,869,109,000

The Empire

 * Concept: Space Japanese Empire; Military-Industrial Complex Puppetmasters.
 * Capital: Shinawara, Eienkyo (aka Yukimura)
 * Planets: 10
 * Population: 47 billion??

Conservative militarists backed by pervasive megacorporations that control the people using cultural tropes of a long-gone civilisation, with a structure suspiciously similar to notions of three-estate nobility. The military is the government, and the government is the military, but where does the corporation end and the government begin?


 * The Monarchy
 * The Kazoku
 * The military/government
 * The peasantry

The Federation

 * Concept: Extreme Democracy meets Extreme Capitalism. Closest thing to a Cyberpunk Good Ending.
 * Capital: Mugunghwa FD, New Mansan
 * Planets: 4
 * Population: 11,461,238,000

Laissez-faire capitalists in a representative democracy where megacorporations and lobbies can attain the same standing as member states, or even surpass them. The President can even be a corporate.


 * Airavata: 4,067,596,160
 * New Mansan: 5,184,495,200
 * Belovodye: 916,899,040
 * Cheongsu: 1,292,247,600

The Union

 * Concept: Space Commies.
 * Capital: Ciudad de la Union; commonly la Union, Unificado
 * Planets: 5
 * Population: 15.3 Billion

History Rundown

Tavo gained power as a result of the Zhushan fiasco (which weakened his predecessor greatly), but he became a nepotistic dictator and he was eventually killed in a coup.

The Confederation

 * Concept: Sparsely-populated Space Rednecks created as a result of successive wars over their region leaving them independent somehow.
 * Capital: August City, Kenjiri
 * Planets: 2.5
 * Population: ??

REDNECKS IN SPACE, Y'ALL. GIT ON THAT THERE AIRBIKE AND LET'S GET GOIN' THROUGH THA' BAYOU.

Shinsakai
Shinsakai is best described as a true "free for all" frontier system. The planet Shinsakai itself is a mess of independent states (The mob-run Shilka Cooperative and the siege-state Republic of Togakushi), a poorly-supplied Imperial province (Ninomiya) and a Confederate counterpart (Forge Valley), and untamed, wide open spaces.

On the moon is Kotoku Platform, an anarchistic colony where anything goes, Outer Heaven, a militarised city-state formed by Johann "Big" Bosch and his cult-like followers, and the Ranka Station, a lunar city stuck in a time warp to the 21st century. In addition to this, Imperial, Confederate, and Union concerns continuously roam the system, carving it up en masse and occasionally clashing with each other.

Niflheim/Kakigori
Mostly Confederate, some Imperial.

Others
The Mnemosynian United Nations
 * Concept: Settlers on a harsh world forced to use old-style tech after losing contact with the rest of civilisation for several hundred years.
 * Capital: New Mijeon, Milae
 * Planets: 1
 * Population: ??

The New Axis
 * Concept: Fascist remnants of a breakaway Imperial faction; Real Evil Cyberpunk Dystopia.
 * Capital: Tategawa, Daitetsu
 * Planets: 1
 * Population: ??

Independent Ventura
 * Concept: Survivalists on an uninhabitable planet attempting to retake their homeworld.
 * Capital: Danhohan, Cristal
 * Planets: 1
 * Population: ??

Rebolutionary Ventura
 * Concept: Maoists in Space that have taken over the aforementioned homeworld.
 * Capital: XX, Ventura
 * Planets: 1
 * Population: ??

The Overpod
 * Concept: SQUID GAME. They just want to be left alone by the Empire and the Hierarchy.
 * Capital: Pilipala Huhuhaha
 * Planets: 1
 * Population: ??

To Do

 * Implement new timeline.
 * Implement new Nangka and Katoku cultural elements.
 * Lizard War 10 years ago + Lizard Remnants on Matsutani.
 * Develop most planets.

Timeline
If the current year is 250 / 2637. The Empire has been around for 100 years.

1 Serenan Year = 434 Ordis Days

Oh no oh god if Serenian years are 434 days long then we accidentally developed the Ferran Process in 2078

Serenian Terracide was 297.26 Ordic Years ago, making it 2339 when it happened. Ferran Process shall be developed in 2180, an arbitrary date that I just grabbed for no reason.

Key Events Only stop trying to make ridiculously detailed timelines bitch


 * 134BT - After the development of the Ferran Process, humans cross the Mukhtar Limit for the first time and begin discovering various inhabitable worlds.
 * 100BT - The first civilian colony is established on Serenia at the city of Horizon, marking the start of the Second Diaspora.
 * 85BT - The Mnemosynian Blackout. All contact is lost with the colony.
 * 45BT - Independence of Airavata under the Airavatan Democratic Republic.
 * 28BT - First Extrasolar War begins between the ADR and the colonial powers
 * 26BT - First Extrasolar War ends, full independence of ADR which has seized territories on Serenia and begins assisting independence movements across the Southern Sphere.
 * 16BT - First Contact with Nangka
 * 2BT - Second Extrasolar War begins
 * 0 - Serenian Terracide. Second Extrasolar War ends almost immediately after that with the Serenian Accords (also known as the Lunar Accords, as they were signed on Ordis's moon)
 * 3 - Official formation of the Federation.
 * 16 - Humanity's Edge War begins when the Nangka are attacked by the Federation on Humanity's Edge. There's some skirmishes but it's over within the year.
 * 49 - War Against Aggression begins when some clown unites the Nangka and leads them to attack.
 * 53 - War Against Aggression ends, Nangka subjugated. (leads to increased centralisation, which leads to the Federation civil war.)
 * 54 - Interstellar Revolution begins - revolutionaries start taking over states on Antillia, Prospect, and Kesempatan. They form the United Front. They then start fighting a major war against the Federation for their independence.
 * 60 - The open war phase of the Interstellar Revolution begins; the Union War of Independence.
 * 62 - Interstellar Revolution ends; formation of the Union
 * 95 - First Hyperpower War begins (2 years)
 * 97 - First Hyperpower War ends with a truce
 * 108 - the Coup occurs, the Federation Civil War, formation of the Greater Empire
 * 109 - End of the Federation Civil War.
 * 130 - Chorus War (Union)
 * 136 - The Empire-Federation War begins
 * 141 - The Empire-Federation War ends, fall of the Empire and the start of the Honourable Resistance Era. Initially, the Federation wanted the defeated Empire to be absorbed into the Federation. However, this would make them the largest single voting body in the Federation and would cause lots of problems. So the defeated Empire was forced to enter the International Security Pact with the Federation as the subordinate member. The purpose of the Pact was to oppose the Union and to ensure security by fighting off the Imperial remnants. Some areas were placed under ISP jurisdiction as ISP Mandate Zones. Plebiscites were held in various parts of the Empire to see if they would get independence; local corruption, influence by the Federation's members seeking to prop up vassals, and various pro-Imperial results caused some former Imperial planets to become a mixture of Imperial and independent areas that were part of the Federation. This caused the appearance of many new states especially in the Coreward Frontier region.
 * 147 - The ISP carried out the First Police Action to crush Imperial Remnants in the Coreward Frontier, forcing the Imperial Remnants to rethink their strategy of general resistance.
 * 150 - New Greater Empire established, uniting some of the minor forces. New Axis and Western Empire (Matsutani) factions do not recognise the New Empire.
 * 156 - The New Axis launches the Coreward Frontier Campaign against the independent states of the Coreward Frontier, causing the Second Police Action to occur. However, it is focused against Matsutani and Onogoro as the Federation views the entire Imperial Remnant as a single movement.
 * 157 - First Imperial Civil War occurs when the New Empire attempts to assert its authority over the New Axis. The New Axis essentially asserts its independence from the central government.
 * 160 - Second Imperial Remnant War. Empire attacks Kandani and takes it. The Coreward Frontier Alliance is formed. This is the beginning of the end for the Federation, who shortly after get embroiled in the Mnemosynian war.
 * 162 - Recontact with Mnemosynia.
 * 164 - Second Imperial Civil War - the Empire invades Kamisuwa and forces the New Axis to rejoin the Empire. The Coreward Frontier Alliance secedes from the Federation as they believe the Federation can no longer protect them. The Empire promises not to interfere with their politics if they assist in the destruction of the New Axis and permit the re-integration of the Imperial territories on the planets with the Empire.
 * 170 - War of Imperial Restoration begins (1.5 years)
 * 172 - War of Imperial Restoration ends
 * 173 - Third Imperial Civil War. The New Axis, which controls the whole Coreward Frontier, secedes from the Empire. Federation funds the Coreward Alliance which fights for freedom against the New Axis. The conflict between the Empire and the New Axis caused major problems for the Coreward Alliance states. Some states in the Alliance formed the Confederacy to present a more united front against external aggressors, while others were opposed to this or were Imperial allies (Ventura) so they did not join and remained independent. This was a mistake on Ventura's part probably as they immediately fell prey to a Union-sponsored proxy war.
 * 178 - Stretched thin, the New Axis was fucked during the subsequent conflict, the Confederacy became independent, and the New Axis was confined to Daitetsu.
 * 180 - First Venturan War
 * 189 - First contact with the Katoku and the Empire-Hierarchy War
 * 190 - Empire-Union War (Over Tazawa/Amanecer)
 * 199 - Second Ventura War.
 * 210 - The Ice Wars begin on Kakigori. A series of conflicts over continued Imperial foothold over the Ujikintoki Region.
 * 226 - Second Hyperpower War (about 1 year). (Fed hardliners instigated a war, bit off more than they could chew, Empire saved them) 2nd Siquijor War too (it was 2 separate wars, then the Empire decided to help the Federation after it became clear the Union was supporting Siquijor, so it became 1)
 * 227 - Second Hyperpower War ends and Imperial-Federation Rapprochement
 * 240 - Second Empire-Hierarchy War (Exists so there can be gundam fights with recogniseable units). Simultaneously, 2nd Siquijor War.
 * 243 - Coreward Frontier Crisis
 * 250 - Present Day

FT Months
There are only 10 months in a Serenian Year, and thus the rest of the Southern Sphere has followed this standard.


 * 1 - Chaglyug (Landing)
 * 2 - Ihaeng (Transition)
 * 3 - Gaengsaeng (Rebirth)
 * 4 - Junbi (Preparation)
 * 5 - Simgi (Planting)
 * 6 - Balsa (Launch)
 * 7 - Ipali (Leaves)
 * 8 - Suhwag (Harvest)
 * 9 - Pojang (Packing up)
 * 10 - Seoli (Frost)

Because the Empire is SPECIAL they use Yashiman months:
 * 1 - Igatsu
 * 2 - Fugatsu (Futa-gatsu)
 * 3 - Sagatsu (San-gatsu)
 * 4 - Shigatsu
 * 5 - Gogatsu
 * 6 - Rogatsu
 * 7 - Chigatsu (From Shichigatsu)
 * 8 - Hagatsu (From Hachigatsu)
 * 9 - Kyugatsu
 * 10 - Jugatsu

Mu Element and Kaur Fields
The Mu Element, also known as Muium, is a form of exotic matter that is created when solid matter is affected by the energy of a star going supernova. Mu Element is common in asteroid debris that orbit neutron stars and pulsars, and the extraction and purification process of the Mu Element is dangerous and expensive. Only a few major corporations can afford the costs required to work with the Mu Element. Kaur Fields were first discovered by Harkiran Kaur and Karpyshyn Hyung-Min, with Karpyshyn also having been involved in the identification of the Mu Element itself.

When subjected to an electrical current, the Mu Element releases dark energy which can be manipulated into a Kaur Field, a mass-effecting field capable of raising or lowering the mass of all objects within the field. A positive current increases mass while a negative current decreases it. Kaur Fields are mainly used to generate artificial gravity on human starships and space stations as well as in some manufacturing industries. Localised anti-gravity fields can also be created, but thus far only small-scale applications have been developed, such as for art displays. Imperial weapons designers have developed an "anti-gravity grenade" which briefly creates a small Negative Kaur Field. Originally intended to assist troops with surmounting obstacles without using jump-jet systems, the device has been used by special forces troops to disrupt enemy troops and clear rooms. Its high cost and experimental nature means only special forces troops have access to these devices.

However, the cost of the Mu Element and prohibitive energy requirements mean that Kaur Fields are still not very widespread across the Human Sphere, and are typically limited to starship-size applications. Even on the largest starships, Kaur Fields can typically generate a gravity of only about 0.5 OGs

History Lore Zone
For general history development and other events.

First Federation Civil War
When the Union revolted. Essentially many of the frontier states were rebelling against the government becoming more centralised following the Second Xeno War. Pro-independence parties were elected into power but the Federation government decided to rule them illegal, driving them underground and riling up their substantial supporters This started an insurgency, centred on the frontier world of Prospect, which experienced the most violent revolutions and was placed under a blockade by Starfleet. However, the revolution gained the support of the Prospect Merchant's Union, along with their cargo ships.

In a surprise attack, the burgeoning Union's special forces seized control of the Starfleet ships Daring and Light of Paraiso as well as the Morning Star defence platform. The ships were renamed Gabriel Esposito and February Revolution Alongside the armed cargo ships of the Merchant's Union as well as whatever orbital police vessels joined the revolution, this marked the beginning of the United Front's Space Forces. This fleet enabled the Union to resist Starfleet and bring revolution and independence to the eastern frontier, even liberating Antillia.

Antillia (Valle de Oro and Esperanza) - Whereas the rest of the planets were low-population backwaters, Antillia was well-developed with a population of about 3 billion. The revolution was long and hard but they managed to take it down in the end. In the end they took the largest city and the Federation agreed to an armistice.

Sakharov (El Este) - Mid-development breadbasket type of planet. The Federation was starting to squeeze them and allow corpos to take over the vast farms to grow newly-developed E-Stoff, which pissed off a lot of First Colonists (people who arrived first) and led to an insurgency. Ultimately the insurgents took over the planet, killing the corpo Sean McKenzie and the Starfleet leaders that sided with him after a massive naval battle.

Prospect (Santuario) - A True Backwater. One of the smallest colonies at the start which would ironically become the capital of the Union.

Lukomorye (Madrugada) - Less developed but very revolutionary. Really on the fringe of the Human Sphere at the time, the planet was not fully colonised yet and was quite rural. It was here that the newly-formed United Front routed Starfleet in an attack on the space elevator.

Second Federation Civil War
After failing to eradicate the Union in the First Hyperpower War, divisions within Federation society became more apparent. The ever-growing influence of the Yashiman Cultural Lobby and the cultural imperialism of the Yashimans was increasingly worrying to the Federation leadership and certain segments of society, and the military was also unhappy about having been held back from eradicating the Union by the politicians.

On 17 Simgi/Gogatsu 108, the House of Congress Building was destroyed by a complex terrorist attack, killing the President and almost the entire government leadership. The military declared that it was an attack by Union spies and attempted to take control of the remaining government, but the Undersecretary of Agriculture who was away at the time was found and made the acting President until elections could be held. Somehow, rumours began spreading through the exonet that Yashimans were behind the attack, and anti-Yashiman sentiment became greater. This resulted in a state of violence and confusion and complaints from the Yashiman-majority planets, which were mostly in the west.

About one month later, the military led by Starfleet Chief of Staff Hashiyasume Shinzo launched a coup to restore order. An attempt to mediate failed and the Federation Government attempted to shut down the rebellion with force and arrest Hashiyasume. However, he escaped with his top leadership and declared the present government illegitimate. Following and backing him were the Yashiman Cultural Lobby and the millions of Yashiman and Yashimanised citizens, unleashing a wave of violence across the entire Federation never before seen.

Old Empire
So what happened was Hashiyasume declared himself the interim President of the Federation. They then reorganised the Western Federation into the Greater Empire. Hashiyasume became the Imperial Minister, head of government, with some Kazoku leader as the powerless Emperor.

The Emperor was just some Kazoku leader who was promoted to be the Emperor as a symbol of national unity. He had no political role, and Hashiyasume was the main power as the Imperial Minister.

However the Emperor's son would later change this and the Emperor became an AbMon in the New Empire.

Empire-Federation War
Tensions between the Empire and the Federation had been rising over the three decades of the Empire's existence, and various lobbies in the Federation stoked public opinion in favour of taking down the Empire and retaking the lost territories. The sovereignty of the Empire was not recognized by the Federation and they were seen to be rebellious states that had not officially left the federal union. At the time, the planet Kanagawa still had a Federation territory on it, the Republic of Hadley's Landing. Hadley's Landing would later be absorbed into the Empire after the War of Imperial Restoration as Onoda Province.

In 134, the Federation elected hardliner Nikolai Ji of the Seonjin Republican Party as President. President Ji had run on a platform of dealing with the Empire and began preparations for conflict, which many predicted would be on the scale of the Hyperpower War. For decades there had already been clashes between both states, mostly in space but also occasional border conflicts around Hadley's Landing, or incursions onto Imperial planets by Federation forces. An undeclared state of war continued between both sides, especially since the Second Federation Civil War had not been concluded by a peace treaty.

The Empire-Federation War is commonly believed to have begun with the Battle of Tokunaga in Pojang/Kyugatsu 136, when the Federation Marine Corps secretly infiltrated Takisawa, landing troops in Tokunaga Province and establishing a forward operating base in the forest disguised as a private mining installation. This was eventually detected by the Imperial authorities and a division-sized Imperial Army force was deployed to hunt down and dislodge the Federation Marines, culminating with a week-long battle in and around the town of Hiwamaki. When the remnants of the Federation ground forces withdrew from the planet, the Imperial Navy attempted to intercept the transports, but a major battle broke out between the Federation Starfleet and Imperial Navy in the Takisawa System, alarming both governments and signalling the start of major hostilities.

Battle of Kanagawa
In retaliation for the Tokunaga raid and attempting to launch a preemptive strike against the greatest threat on Kanagawa, the Imperial Army launched a major incursion into Hadley's Landing concurrently to the naval actions in the Takisawa System. The Imperial Army rapidly invaded Hadley's Landing and bombed military installations to prevent the state from acting as a staging area for the Federation's troops. Another space battle began in the Kanagawa System as the Federation Starfleet attempted to relieve the siege in Hadley's Landing. Imperial Army forces faced heavy resistance in the arid Herrington Wastes, home to the largest military aerospace base in Hadley's Landing, resulting in armour duels between the Imperial Army and the Hadley's Landing National Guard, though the Herrington Wastes Aerospace Base was soon captured by the Imperial Army, which pushed deeper and secured the port city of Thyferros.

In order to relieve Hadley's Landing and commence the invasion of Kanagawa, the Federation Starfleet launched a bold raid on the Imperial Shipyards over Ishigaki, drawing the Imperial Navy to Ishigaki. A Federation Marines landing force then invaded and attacked the Imperial Army's primary command and control centre at Wayland Station in Akiyama Province, disrupting Imperial Army forces long enough to enable a second strike force to invade and capture the primary spaceport on the planet at Hagahama, even as the Imperial forces briefly captured Greenfield, the capital of Hadley's Landing. In space, the Federation Starfleet intercepted and halted an Imperial Army convoy heading to reinforce Kanagawa in a battle near Nogizaka.

Escalation
Emboldened by the success of the Kanagawa Campaign thus far, the Federation Starfleet launched a broad offensive against the Empire on multiple fronts, sending a fleet to Ishigaki and launching a second invasion of Takisawa. Though the Imperial Navy successfully drove off the fleet in Ishigaki, the Federation were able to make major gains upon landing on Takisawa, briefly taking Kobo City before massive Imperial retaliation forced the Federation forces to retreat out of the city and into the wilderness, beginning a long period of jungle warfare.

136 - 141 five years of war

phase 1 of galactic civil war: Empire at War

Battle of Hoth - the Empire repulsed the Federation from the arctic regions of a planet

Battle of Endor - Shift the whole thing to the forests around Awara City, the Imperial Palace, and the orbit. The station was deorbited onto Awara, wiping it out and lots of troops from both sides.

Battle of Scarif - The massive final battle at Ishigaki. The Empire lost.

New warlord era plot
Bro what if. The New Greater Empire was formed prior to the Restoration.

Old Empire is now 33 years instead of 20 something years.

After the defeat, the Empire surrendered to the Federation and became a forced member of the Federation. This regime was typically called the Puppet Empire and is typically simply seen as part of the Federation.

The Imperial Remnants retreated to the south and Matsutani and then became a bunch of warlord states while the Federation tried and failed to democratise the area. The major factions were as follows:
 * Matsutani: Northern Fleet Faction, or more commonly known as the Western Empire later on. Basically the remnants of the Northern Fleet in the vicinity of Matsutani, with some land holdings on the planet and the system.
 * Onogoro: Central Faction, later the New Greater Empire. Formed by the remnants of the loyalist government, most of the Army high command, and of course Prince Tatsu (rename him). They had full control of Onogoro and the system, giving them unprecedented power rivaled only by...
 * Daitetsu: The New Axis. Formed by the Grand Admiral Mukaichi and the remnants of the Navy high command with most of the surviving 1st and 2nd Southern Fleets, as well as a huge amount of other forces that had retreated on his command from the Battle of Ishigaki (the Final Setpiece Battle of the war before the Puppet Empire officially surrendered and the other remnants pulled back. It was the last attempt to counterattack Starfleet but failed). They have full control of Daitetsu and the system as well, and the largest fleet.
 * Coreward Frontier: The Imperial Frontier. The largest remnant by the time of the Surrender. It officially controlled the entire region of the Coreward Frontier, but was more realistically the remnants of the 2nd Eastern Fleet, 3rd Southern Fleet, and the 11th, 21st, and 25th Area Armies and the remnants of the four sector governments of Kamisuwa, Kenjiri, Sanzu, and Kakigori. They never had full control of any of these systems but instead continued attempting to enforce taxes and Imperial order while fighting a running battle against the Federation peacekeeping forces, maintaining some land territory and bases.
 * Others: Various other provinces and minor warlords also roamed the entire area, attempting to continue Imperial control over their regions without recognising the surrender. Naturally many of these essentially turned to banditry and were considered criminals by the Federation, and some went rogue entirely.

In the post-war period, the Federation spent considerable resources fighting these remnants, but never managed to dislodge them without a heavy military presence that stretched them thin.

6 years after the surrender, the First Sanzu Revolution occurred when the states of Sanzu rebelled against the Imperial Frontier and declared independence as a member of the Federation. The Federation carried out the First Police Action to deal with the Imperial Remnants in the area, pushing the Imperial Frontier out of Sanzu and largely into hiding around Kakigori and Kenjiri.

9 years after the surrender, Prince Tatsu ascended to the Throne and declared the formation of the New Greater Empire. The Imperial Remnant in general launched an assault against Kamisuwa and Takisawa, the last time they would work together. This was the First Imperial Remnant War, and was a major failure for the Remnants, which descended further into infighting. It triggered the Second Police Action by the Federation against the remnants, which essentially never ended.

15 years after the surrender, the New Axis and Imperial Frontier aligned and independently launched an attack on the Coreward Frontier, leading to an escalation in the Second Police Action and even an attempt to invade Onogoro that was repulsed. The New Greater Empire denounced the New Axis and attempted to bring the New Axis back into the fold, but the New Axis declared that this action was illegal and broke away. This then began the First Imperial Civil War between the New Greater Empire and the New Axis, which was inconclusive, but the Imperial Frontier got the message and rejoined the New Greater Empire. However, the Second Sanzu Revolution began (this time they felt they were abandoned by the Federation and decided to try to make their own Federation) and the Imperial Frontier was majorly weakened by this as well as the escalated Second Police Action.

19 years after the surrender, the New Greater Empire launched the Second Imperial Remnant War, taking full control of Kandani with the help of warlords and loyalists already in the system that returned to the fold.

23 years after the surrender, the New Axis attacked the remnant Imperial Frontier and attempted to take the Coreward Frontier again, sparking the Second Imperial Civil War as the New Greater Empire attacked them to stop this. However all this led to was the Imperial Frontier completely collapsing and the Sanzu Federation taking over the entire Coreward Frontier except for some territories on Kakigori. (Svalarheima political situation continues to this day) The New Axis reluctantly rejoined the New Greater Empire for a time, though Imperial control over them was still very tenuous.

29 years after the surrender, the New Greater Empire launched the War of Imperial Restoration. Whatever warlords and governors still loyal to the Empire launched a general attack against the Federation, and the Core Worlds were recaptured. Immediately after this, the Empire launched the Campaign of Imperial Reunification, mainly to retake Matsutani and subjugate any remaining warlords. Threatened by this, the New Axis launched the Third Imperial Civil War. Stretched thin, the Empire abandoned them and they remain independent to this day on Daitetsu.

Some time later the Sanzu Federation had to release Kenjiri from their control after the states chose to leave the Federation and formed the Kenjiri Treaty Organisation.

Second Hyperpower War
Years of stagnation within the Federation leads a disgruntled cabal of radicalised Starfleet officers and Federation politicians to seek a way to shore up patriotism and push the Federation to war. Various efforts to reconcile with the Union by the recent pacifist president Kim Kyong-Yong while popular with the general public were not well received amongst the hardliners, who sought to get rid of him and replace him with their own political leader, populist right-wing politician George Adler.

The cabal engineered an attack by Union sympathisers on New Mansan, killing several dozen civilians, then push for a retaliation by carrying out a special forces attack within the Union that also kills several civilians. Meanwhile, certain Federation security codes were also leaked to Union Intelligence, and Starfleet forces affiliated with the cabal carried out unprovoked attacks on the Union (career suicide for some officers, but they were promised reinstatement once the cabal took over). The plan was for the Federation to fight off the Union's inevitable attack, shoring up national patriotism and support and also allowing the leader of these officers to be elected into office on a platform bashing his pacifist opponent.

However, the Federation was not prepared for the Union's attack, or the efforts of a small group of rogue special forces soldiers who discovered the treachery and hunted down the leader of the radicalised Starfleet officers, Admiral Gabriel Zhukov. This threw the defence into disarray and the United Front advanced deep into Federation territory.

Meanwhile, the Empire was fighting the war on Siquijor. The proxy war was getting out of hand and the Empire decided that it was time to attack the Union since they were attacking the Federation. So they did. And then they saved the Federation too.

Second Empire-Hierarchy War
In the years leading up to 240, the Katoku on Aokessho became unified under the new Dai'gor and started carrying out various attacks on Hierarchy convoys in both an attempt to gain new technologies as well as to seek revenge against the Hierarchy for their perceived betrayal in the previous Empire-Hierarchy War. In 240, the Hierarchy decided to retaliate against the Katoku, with some factions even seeking to bring the sapient cephalopods back under their control. The Katoku's fledgling space fleet was almost immediately destroyed by the Hierarchy within days, though several ships managed to escape the system. Before a land invasion could occur, however, the Imperial Navy arrived.

As the Empire claimed control over Aokessho, the Imperial Navy reacted to the attack by deploying the 6th Fleet, beginning a three-way war of attrition within the system and on Aokessho. After several weeks of space combat across the Aokessho system as well some terrestrial combat on Aokessho itself as the Hierarchy attempted to dislodge fortified Imperial scientific settlements like Kurage Station, Hierarchy attack forces penetrated into Imperial territory to cut off Imperial supply lines. The 1st Border Flotilla was able to intercept the Hierarchy force en route to Onogoro and was able to defeat the bulk of the force, with only a small vanguard force arriving in the Onogoro system, where they were defeated in the watery planet's orbit amongst the orbital shipyards.

However, a major land invasion was carried out on Matsutani, when the 3rd Fleet was caught off-guard by the sheer force of the enemy. After three days of assaulting the Imperial defensive blockade, 47 Krhażssa-class Shock Landers reached Matsutani's surface and a full-scale invasion began, though after a week of fierce fighting the Empire regained full orbital superiority and the Hierarchy forces were essentially stranded on the arid planet's surface. Fighting throughout the system continued for months, as did the surface battle, which the battle in space rapidly becoming a war of attrition.

After seven months and horrendous losses on all sides, the Empire and Hierarchy decided that the violent Katoku were not worth attempting to subjugate and a landmark armistice was signed between all parties involved, declaring the Aokessho System to be off-limits to both the Empire and Hierarchy. Secretly, the two hyperpowers also agreed to carry out a joint quarantine effort to ensure that the Katoku remain within their system for the foreseeable future.

However, the ceasefire was not recognised by Erwin Eidechssssse, the "Desert Gecko", one of the main leaders of the land invasion on Matsutani who had a grudge to settle with the Empire for killing both his older brother and senpai in the First Empire-Hierarchy War. Rather than retreating, the Desert Gecko took a large amount of loyalists and disappeared into the inhospitable and mountainous Keikoku region, building a hidden subterranean base out of one of the remaining shock landers and continuously leading raids against the Empire to this day.

The Empire and Hierarchy maintain an uneasy peace since the war.

Battle of Kadoma
Kadoma is a crucial industrial city on Matsutani and one of the largest cities, and it was one of the cities that the Hierarchy Shock Landers attacked. The defenders were quickly cut off and reduced to a few scattered companies clustered around the Mitsuhishi Kadoma Walker Manufacturing Centre. The battle is notable for the actions of several Trinitist Crusaders who arrived to aid the defenders and had a massive tactical impact on the battle. Three Crusaders in particular infiltrated and destroyed the Shock Lander threatening Kadoma with the loss of one of their own. Eventually the Imperial Army was able to retake the city.

Planet Lore Zone
For general development of planets and star systems.

Planet Colonisation Sequence
And potentially dates.

First Wave of Colonisation was Ordis to the Outer Planets. Second Wave of Colonisation was Ordis to the Cradle Worlds. Then the Ferran Process was invented and humanity could suddenly go much farther than before.

Third Wave of Colonisation + Second Diaspora (220BT - 49)


 * First Frontier
 * 203 BT - Serenia
 * 203 BT - Airavata
 * 197 BT - New Mansan
 * 193 BT - Neo-Ordis (Kanagawa)
 * 193 BT - Antillia
 * Second Frontier
 * 148 BT - Cheongsu
 * 141 BT - Sakharov
 * 138 BT - Mnemosynia
 * 135 BT - Liming (黎明) - Today Yukimura/Eienkei
 * Third Frontier
 * 92 BT - Khadivar - Today Ishigaki - By the time of the revolution, it had a population of around 2,900,000 in scattered settlements.
 * 77 BT - Lukomorye - Today Podemos - By the time of the revolution, it had a population of around 2,300,000 in scattered settlements.
 * 70 BT - Pangyeol (판결) - Today Hourai - By the time of the revolution, it had a population of around 800,000 in scattered settlements.
 * 70 BT - Horizonte - Takisawa - By the time of the revolution, it had a population of around 1,200,000.
 * 47 BT - Zhanwang (展望) - Today Unificado - By the time of the revolution, it had a population of around 400,000 in scattered settlements.

(War of Independence)


 * First Expansion - Driven by the Second Xeno War. (49 - 108)
 * 50 - Pobeda - Today Kandani; homeworld of the Nangka.
 * 53 - Onogoro
 * Second Expansion - Worlds from intel on the Ael'zef world.
 * 65 - Kamisuwa - Homeworld of the Ael'zef.
 * 75 - Daitetsu
 * 83 - Langka - Today Sanzu
 * 94 - Kenjiri

Federation Civil War

Third Expansion - A series of colonisations by he newly-fractured Southern Sphere. (108 - 226)
 * Tazawa/Amanecer*
 * 189 - Aokessho (Katouku Planet)
 * Matsutani (松谷) (Imperial 9)


 * Onami (大南) (CTA 3);
 * La Joya** (Formerly known as Legazpi, Union 5),
 * Yucheng (Yucheng 1); Federation:
 * Belovodye (Mir)
 * Niflheim/Kakigori

Fourth Expansion - After the Second Hyperpower War (226 - Present)


 * Hizoe
 * Tiantang
 * Vanguardia (Union 6)

Planet Ripoff Tracker
I once had this information in my mind, but no longer do. Lol. Anyway I shall now track what planet is a ripoff of what. We are entitled to 31 planets (30, actually).
 * Empire (12) Look at the Coreward Frontier list for Daitetsu.
 * Eienkyo/Yukimura:
 * Base it on Shentang. Some elements of the C&C version of Japan. When the War of Imperial Restoration occurs, a bunch of leaders on Eienkyo stage a rebellion (uprising Allied campaign).
 * Kanagawa: Base it on Neoterra. The uprising on Kanagawa is the Japanese campaign of C&C Uprising.
 * Ishigaki: Acontecimento.
 * Hourai: Svalarheima.
 * Takisawa: Based on Kashyyyk (Particularly the Fallen Order version).
 * Kandani: Nangka Homeworld. Base the general geography on the Avatar World. Fauna: Dathomir.
 * Onogoro: Base it on Varuna. The Scarif elements remain of course.
 * Kamisuwa: Jedi Fallen Order The Planet. Mainly Zeffo and Bogano. There is also a ship-breaking yard. And a secret arctic base near this crystal cave shit. ONE swamp of sacrifice but fuck Dathomir so keep it low. Fauna: Zeffo and Bogano.
 * Matsutani: Base it on Bourak.
 * Hizoe: The newest Imperial world... True Frontier World Vibes.
 * Aokessho: Katoku Homeworld. Generate the design yourself LAZY.
 * Tazawa/Amanecer: Vektan political situation.
 * Federation (4)
 * New Mansan: Base it on Concilium. The Mugunghwa FD is a futuristic version of San Andreas.
 * Cheongsu: More spread out Panau with massive floating cities which have all the Civ BE techs. For fauna grab Subnautica fauna.
 * Airavata: Used to be Civ BE planet, but has been considerably tamed.
 * Belovodye: Done.
 * Union (6.5) Look at the Imperial list for Amanecer/Tazawa.
 * Unificado
 * Panau The Planet
 * Main continent: Cordillera, with the massive Nubes Grandes mountain range dominating it.
 * Cordilleran People's Republic
 * Ciudad de la Unión (commonly known as la Union), the capital of the Union, is located on the western part of Cordillera and the Senjakala Archipelago.
 * Second Continent: Arenas Naranjas, dominated by the Desierto de Lamas Desert.
 * Republic of the Arenas Naranjas
 * People's Republic of Costa Dorada (Panau Tengah)
 * Baidao Archipelago (Selatan)
 * People's Republic of Baidao
 * Ascensión Archipelago (Pelaut)
 * Republic at Ascensión
 * Antillia:
 * Yara the Planet
 * One large main continent divided into four Provincia: Esperanza, Madrugada, Valle de los Patriotas, and El Sur. Esperanza is the largest city on Antillia and is one of the largest cities in the Human Sphere.
 * One large island known as Isla Santuario, which is its own provincia.
 * One smaller island known as Isla del León, which is home to the capital of United Antillia.
 * Zamok Archipelago, a minor region that is sparsely populated.
 * Iluminación:
 * Paradiso
 * West Continent: Verde Terreno
 * R.S. of West Verde Terreno, R.S. of East Verde Terreno
 * East Continent: Crepúsculo
 * Small southern archipelago: Archipiélago Sur; R.S. of Archipiélago
 * Sakharov: Soviet Union: The Planet. A colder Medici... Probably.
 * Podemos: Keep it as it is but maybe rename it.
 * Vanguardia: Ice world. (Essentially self-designed and done-ish)
 * Chunmin (3)
 * Cuilin: Pandora lol
 * Zhushan: Definitely Yutang.
 * Tiantang: Currently it's a rocky world with very primitive life. Pillio can serve as the model. Complete with the bugs. But the ecosystem is still very limited.
 * Coreward Frontier and Mnemosynia (6)
 * Mnemosynia: Dawn from Infinity.
 * Daitetsu: USE ATHULLA FOR THE IMAGE. The planet is polluted af and not just due to human activity. The Imperial area is kind of like Vardos. The New Axis area is like New Helghan. Both sides are like. Fighting for who can be the most fascist lmao. Drop the concept of the Bourakis.
 * Ventura: The political situation is based on Aldnoah Zero and UC Gundam. The system is called La Puerta. (This thing was previously known as Siquijor)
 * Kenjiri: SC2 world
 * Sanzu: SC2 world
 * Kakigori: An ice world (subtle). While Hourai takes the geography of Svalarheima, Kakigori inherits the political situation. The geography is much simpler.

Planet MIC List
Most Important Cities. Essentially places where RP shit will happen. Knowing me, every city is going to be a reference to or a ripoff of something. Each planet should have at least 1 MIC.
 * Empire (12) Look at the Coreward Frontier list for Daitetsu.
 * Eienkyo/Yukimura:
 * Kanagawa:
 * Ishigaki:
 * Hourai:
 * Takisawa:
 * Kandani:
 * Onogoro:
 * Kamisuwa:
 * Matsutani:
 * Hizoe:
 * Tazawa/Amanecer:
 * Federation (4)
 * New Mansan: Coldfall Ridge
 * Cheongsu:
 * Airavata:
 * Belovodye:
 * Union (6.5) Look at the Imperial list for Amanecer/Tazawa.
 * Unificado:
 * Antillia:
 * Sakharov:
 * Podemos:
 * La Joya:
 * Vanguardia:
 * Chunmin (3)
 * Cuilin:
 * Zhushan:
 * Tiantang:
 * Coreward Frontier and Mnemosynia (6)
 * Mnemosynia:
 * Daitetsu:
 * Siquijor:
 * Kenjiri:
 * Sanzu:
 * Kakigori:

Robot City idea
So basically a bioweapon was accidentally released inside a major city that began rapidly killing people. Whichever government gets designated to take this decided to quarantine the entire city, trapping some people inside. Then the robots went crazy. Apparently a cyberweapon was released by unknown agents and the ctOS went crazy. It is basically zombies but with drones instead of zombies. Also there are survivors inside the city. And the automated factories continue to produce more robots, so the region continues to be quarantined. The survivors have slowly been taking out the drone factories and systems in a fight for survival.

The quarantine area is massive. Probably Seoul sized.

VENTURA
The moon of Ventura was severely damaged by a hyper-antimatter weapon originally developed by the Imperial Frontier as the Planet Smasher weapon prototype. Development of the Planet Smasher began during the Old Empire period, but progress was slow and only a few prototypes were created and quickly destroyed. The Imperial Frontier got their hands on it and under the Kugihara Regime managed to develop and test a workable weapon. Due to the weapon being a gross violation of the Serenian Accords, the weapon was kept a deep secret and was one reason Kugihara was deposed. The weapon was then lost somehow.

Eventually, a prototype of the weapon somehow ended up in the hands of the Venturan Loyalists. Capping off the Venturan War, they blew up the fucking moon.

Serenia
The Serenian System is named after various Kyrossic city-states; Eosia, Davria Eunea Thrasilion Mykalon Soteras Anytia

Politics Lore Zone
For general development of new states, alliances, and what have you.

Union Government
Ah the beloved Space Commies.

The government house in Gran Fortaleza is colloquially referred to as La Cabana.

There is a city called Esperanza.


 * Chairman of the Central Committee of the Revolutionary States: Gustavo Anguiano. Relatively young at only 65 years old!
 * Secretary of the Central Committee and Head of the Administrative Commissariat: Nikolas Smirnoff
 * Union Commissariat for International Affairs: Herminia Galeano.
 * Union Commissariat for Non-Human Affairs: Prokhor Wang
 * Union Commissariat for Trade and Industry: Timur Bogdanov
 * Union Commissariat for Revolutionary Guidance: Zi-Dan Santiago. The UCRG is the interior ministry of the Union, and also has control of the Internal Troops, also known popularly as the Tropas.
 * Union Commissariat for Inter-State Affairs: Rafaela Cabeza. Oversees the various Revolutionary State governments
 * Union Commissariat for Resource Development: Xiao-Fan Liao
 * Union Commissariat for Logistics Development: Vasily Stepanov
 * Union Commissariat for Economic Development: Rosamaria Martin
 * Union Commissariat for Social Development: Guo-Wei Sarinana
 * Union Commissariat for the United Front of Defence: Generalissimo Fernando Espinosa. The United Front is the military force of the Union.

The United Front is divided into multiple Fronts, each managing a single planet. Each Front is a self-contained military force in itself, and is subordinate to the planet's Central Committee. It is done this way to ensure that the military does not attain too much influence and power.
 * Chief of the United Front, Generalissimo Fernando Espinosa - The highest-ranking military commander of the United Front, the Generalissimo ultimately doesn't do much due to the decentralised structure of the armed forces and largely exists to represent the military on the Central Committee of the Revolutionary States. Fernando Espinosa is a highly decorated war hero of the Second Hyperpower War.
 * Chief of Staff of the Unificado Front, Front Marshal Raul Castillo
 * Chief of Staff of the Antillia Front, Front Marshal Hector Martinez
 * Commander of the Antillian Ground Forces, General Esteban Almagro
 * Commander of the Antillian Space Forces, Admiral Mariela Benitez
 * Chief of Staff of the Barkova Front, Front Marshal Boris Makhmudov
 * Chief of Staff of the Podemos Front, Front Marshal Mariano Kasyanenko
 * Chief of Staff of the Gran Éxito Front, Front Marshal Natalia Mendoza
 * Chief of Staff of the Vanguardia Front, Front Marshal Jose Anguiano. Son of the current Chairman. A dick generally and out of the control of his father.
 * Chief of Staff of the Amanecer Front, Front Marshal Yan-Lin Duan
 * Commander of the Amanecer Ground Forces, General Raul Cuda. The "Old Dog". Born on Amanecer and raised by ranchers, he slowly climbed the ranks. He lost his left leg during the Empire-Union War defending his home.
 * Commander of the Amanecer Space Forces, Admiral Salvador Koch. Born and raised on Antillia almost as a "chosen one", rapidly climbing the ranks to become the youngest ship captain in Union history. He was commander of the battlecarrier Almirante Máximo Tolentino during the Second Hyperpower War. He was thought killed when Almirante Máximo Tolentino was boarded by Imperial special forces, but he actually escaped and survived alone in an escape pod for six days in deep space before he was recovered by Imperial scavengers. He was then sent to an Imperial prison, which he escaped after 5 years. After that he returned to the Union and climbed the ranks.

Some stuff about the FSS
The Federation of Sovereign States is a multi-party democracy and operates like a massive parliamentary democracy. Each member state sends representatives to the senate, 3 senators per state (the senators are appointed by democratically-elected state governments within their own states). The largest corporations, lobbies, and religious groups also have seats in the Federation Senate, but are limited to 1 senator, and these are appointed by the board of directors or equivalent, and for a non-state body to gain a seat the motion must attain a two-thirds majority within the senate to attain a seat. There are 18 states in the Federation at the moment (54 senators) and 12 non-state seats, making for a total of (Order) 66 senators. Non-state seats cannot comprise more than 25% of the Senate, and the number of senators for states will be increased if non-state seats ever reach 25%.

In recent years, the Federation is facing another secession crisis as some states are opposed to the alliance with the Empire. The ADR still exerts a huge amount of influence over the Federation, but is struggling now.

Confederation of Coreward States
The Federation had taken over the former Empire, though the Coreward Frontier faced a large amount of insurrection from the Imperial Frontier faction as well as breakaway attempts by the locals. After the First Sanzu Revolution, the Federation began increasing its presence in the area due to its bordering the Union, which angered some locals who sought to break away and form their own state.

In 156, the Frontier Campaign was carried out by the New Axis and the Imperial Frontier, beginning the Second Police Action and war throughout the region. When the First Imperial Civil War began, fighting intensified on the colonies. Meanwhile, a group of rebels on Sanzu led by Arcturus Mengsk began fighting to create a new state in the region, beginning the Second Sanzu Revolution.

The Federation's defeat in the Battle of Akakubi (an absolutely insane battle almost on the scale of those during Empire-Federation War involving the Imperial, New Axis, Federation, and rebel troops all at once) caused the Federation to become unable to supply their overextended forces, and they largely withdrew save for a few token troops. The Confederation of Coreward States was founded after this, but a faction led by Jim Raynor had rebelled against Mengsk's regime due to an ideological conflict between the leaders.

With the Federation having pulled out, the New Axis began advancing rapidly through the region.

After the New Axis was defeated and re-joined the Empire, the Union suddenly launched an attack on the region as part of the Coreward Initiative, an undeclared war. The New Axis (now under new leadership) and Empire moved to defend what they saw as their territory, while the Confederacy was initially heavily devastated but aligned with the Empire briefly. A tenuous truce was formed between the Empire and the Confederation.

After this war, there was peace for some years before things went to shit again when the New Axis invaded the Confederation again. Raynor's rebel group led their opposition against the Confederation as well as against the New Axis. Raynor's Raiders then aligned with Mengsk's son and defeated the New Axis, until the New Axis suddenly had a resurgence some months later and began attacking a bunch of sites again. They then invaded Sanzu and took out Mengsk, but this was the last straw for the Empire, which then launched the Second Imperial Civil War to bring the New Axis back into the fold.

This enabled the Confederation to reform under Mengsk's son and Raynor's Raiders.

Federation: Confederacy Rebels/Confederacy: Sons of Korhal/Dominion New Axis and Imperial Frontier: Zerg Empire: Protoss UED: Union

Oh my god bro. The Coreward Federation is the Southern Federation of Sovereign States, a breakaway state from the Federation of Sovereign States. These are the space rednecks, the Starcraft Terran dudes.

Meanwhile, the Coreward Federation broke away from the Federation after they were cut off in the 156 Frontier War. The Federation remnants and loyalists felt betrayed by the Real Federation and decided to form their own Federation, partly in the spirit of resistance against the Imperial Remnants. The states on Sanzu, Kenjiri, and Siquijor formed the Coreward Federation. Initially it had the same governmental structure, but each state only gets two senators, and political parties are not allowed.

There was a War of Secession partly sponsored by the Chunmin Republic and some states on Kenjiri and Siquijor went independent.

The Coreward Federation controls Sanzu, parts of Kenjiri, and most of Kakigori.

Culture Lore Zone
For general development of culture, cultural concepts, religions, and what have you.

Why do the major powers have the cultures the do? Why is the Union basically all Hispanic and Russians?

Wtf what if I rename planets again... Why are so many of the older planets Spanish lol.


 * Federation: Since some of these are the oldest colonies, they have a varied mixture of cultures from all over the world. Gyunghwa had a major influence, so
 * Frontera
 * New Mansan
 * Empire
 * Paraiso (Imperial 2 (Kanagawa))
 * Union
 * Antillia
 * Mnemosynia

The Empire is the way it is due to Yashiman Neo-Culturalism. The Union is the way it is because Antillia and Perspektiva were mainly settled by Hyspanics, Slavs, and Chinese before independence in a roughly equal ratios. Smaller numbers of Osovans also settled here.

Exonet
The Exonet is the network used across the Southern Sphere. Generally each planet has its own Exonet system, which are connected via tightbeams (within systems) or courier ships (between systems). The Exonet has advanced to the point that people can "jack in" to interact with a virtual world using an avatar in order to do tasks or interact with others, though it is still faster for a well-trained hacker to type lines of code.

Exonet = The interstellar network

Internet = The planetary network

Some terminology
 * Domain:
 * Public Space or Forum: Public Spaces are generally localised cyberspace areas which
 * Closed Space: A Closed Space is a localised

CitiNet
The CitiNet System has been developed by

市街地制御系统 - Shigaichi Seigyo Keitō (Shiseko)

In the Federation, the competing urban control systems are Tsvesti Corporation's CitiNet, APEX's Project Ursula, and Bulgae Systems' Daltokki Network. In the Empire, they have state-mandated Shiseko (which even comes with built-in city AIs customised for each city to assist residents). Ironically, they don't have such systems in the Union due to their (well-founded) paranoia over external hackers taking advantage of the system.

The CitiNet is highly advanced digital information system which is connected via a very complex interconnection of electronic systems. These electronic systems include computer servers, sensors, technological gadgetry and databases, that interact to manage the city-wide infrastructure of the Empire's cities. Many systems are connected and controlled by CitiNet servers, such as train lines, traffic lights and surveillance cameras. Unfortunately, the CitiNet is also the core weakness of the city, as it can be hacked into using backdoor programs or facial recognition malfunctions, and used as a weapon against the city and its inhabitants. CitiNet also manages to obtain and store data of city inhabitants, which it does via various methods, such as by retrieving user information stored on CitiNet connected consumer electronics and by using mass surveillance systems. All of the information gathered by CitiNet is stored in the control centers (data servers) located throughout cities.

Neomaterials
When I list something as "found on", I mean that there are really huge and substantial deposits of said material there. Otherwise they can be found essentially anywhere, albeit in lesser quantities, perhaps with the exception of Hondurite.


 * ite: mineral
 * ium: single element

Durganium
Durganium is a metallic element. It is a lustrous transition metal with a silver-purple colour, low density and high strength, and is highly resistant to corrosion and heat. It is comparable to titanium in weight but is markedly less brittle, with strong tensile properties. One unique property held by Durganium is its ability to absorb some level of kinetic energy within its molecular matrix instead of being broken, lending to its high strength. Durganium typically can only be worked on a large scale in orbital plasma and fusion refineries due to its immense melting point. Durganium can be alloyed with other elements to produce strong and lightweight alloys for various purposes.

Durganium is abundant in the galaxy, though typically in extremely minute quantities and mixed with titanium deposits. It is theorised that durganium was discovered only 400 years ago in the Southern Sphere as its trace amounts and molecular similarity to titanium had led to it been discarded as a byproduct during titanium production in earlier eras of human development. The largest deposits of durganium are located on Mnemosynia, though it is not clear why the metal is so abundant in the system. Other major durganium mines are located on Ishigaki, Hourai, Airavata, Sakharov, and more.

Due to its high cost and rarity, durganium is typically reserved for special purposes such as deep-space probes or expensive armour-piercing sniper rounds. However, after the Recontact with Mnemosynia, durganium has seen a sharp increase in use across the Human Sphere, appearing in some types of armour plating and even body armour or blades. In at least one case, an exceedingly expensive commemorative mug was made out of durganium.

Astanovium
Astanovium, also known as Zhounium, is a metallic element that acts as a room-temperature superconductor, making it one of the "Quantronic Cores", the newly-discovered room-temperature superconductors that are extremely valuable for basic technologies in the modern quantronic age. Astanovium is moderately common as a rare earth element within the Southern Sphere. One of its properties is its extremely strong magnetic field, with unusual properties that cause the mineral to levitate in magnetic fields. These magnetic properties allow astanovium to also be used to contain and direct the energy of the fusion drives that propel human space vessels.

This magnetic effect is exemplified most extremely on Cuilin, which holds some of the largest deposits of Astanovium (known locally as Zhounium), where huge outcroppings of astanovium break free from the surface and float in magnetic vortexes. Cuilin has the largest deposits of astanovium in the Human Sphere, though the IRPR government insists that its resource is a superior mineral known as "Zhounium". Other major producers of astanovium are New Mansan, Kamisuwa, and Kenjiri.

Suzuranite
Suzuranite is a mineral found in large quantities on Ishigaki and previously on Serenia, with trace amounts elsewhere in the Southern Sphere. The mineral is valued for its superconductive and radioactive properties, making it one of the "Quantronic Cores", though Suzuranite use has declined in recent centuries due to the inherent danger of using the material as it is highly unstable and explosive in its liquid form.

In nature, suzuranite appears as luminescent green crystalline veins within rocks, which are melted down in the refining process to form solid suzuranite crystals. Suzuranite is generally more stable as a solid at room temperature, but is extremely unstable and highly explosive in its liquid form, and accidents in refineries are often devastating. Liquid suzuranite is used in some explosives or to enhance thermonuclear weapons. The material's radioactive properties also allow it to be used as a compact power source, and some Imperial consumer electronics such as SuTabs use suzuranite batteries, giving rise to an oft-repeated joke about the Empire being so militarised that even their SuTabs can be used as grenades. Solid suzuranite can also detonate when struck with high energy such as when shot with a firearm, as some suzuranite liquefies from the kinetic energy of the impact and sets off a chain reaction.

Such Suzuranite chain reactions were part of the cause of the Serenian Terracide. The planet of Serenia had by far the largest reserves of Suzuranite in the known galaxy, and when several strategic thermonuclear weapons were detonated on the planet by the Ordic League during the Second Extrasolar War, veins of suzuranite were vaporised and detonated, setting off a chain reaction across the entire planet that resulted in the planet's total destruction. An unsubstantiated but popular conspiracy theory claims that it was an experimental suzuranite weapon that kicked off the chain reaction. Though the planet is entirely uninhabitable to this day, it is believed that Serenia still holds substantial deposits of suzuranite, though its strong importance to Southern Sphere history and massive environmental instability to this day means these resources will likely never be tapped.

Meyerite
Meyerite is an orange-hued polycrystalline material found on Airavata, formed by volcanic ejection of a unique mixture of heavy minerals and rare earths. Meyerite is a hyperconductor at room teperature, making it one of the "Quantronic Cores". Among the Quantronic Core minerals, Meyerite has the highest stability and strongest hyperconductivity, giving it critical importance in the modern quantronic age. Although it is unique to Airavata and difficult to process, Meyerite is one of the most commonly used hyperconductors across the Human Sphere, making up about 40% of the market alone and creating large profits for the Federation corporations that extract and process the material.

Hondurite
Hondurite is a crystalline material native to the planet Podemos. It is unclear if the material is a mineral or some form of exotic alien lifeform. Hondurite spreads on its own, growing through "roots" that spread beneath the ground, leeching minerals and other materials from the soil to build aboveground crystalline structures. Seemingly at random, hondurite fields sprout a tall crystal formation known as a "crystal tree", which rapidly decomposes into hondurite dust. This dust is carried by the wind and grows into new hondurite crystals wherever the dust lands.

Hondurite dust is extremely dangerous to lifeforms non-native to Podemos as it is also able to grow on any organic surface, and can and will grow on exposed skin. If inhaled, the dust will begin to grow within the lungs if left untreated, resulting in certain and painful death. Native lifeforms on Podemos have adapted to breathe through filter-like structures that prevent the Dust from entering their systems, and fully-enclosed in shells that hondurite cannot grow on. Most inhabitants of Podemos near hondurite fields thus continue to use protective equipment, and though most settlements are located far from hondurite fields, drills are commonplace in case of highly feared hondurite dust storms. The air on Podemos has only been rendered breathable by humans due to years of filtering by the still-running atmosphere clearing towers located at every settlement.

As the crystals leech minerals from the planet, harvesting and refining hondurite crystals into useful minerals is a lucrative industry on Podemos, despite the high danger associated with working with hondurite. The hondurite harvesting industry also helps to reduce the amount of crystals on the planet as part of the ongoing terraforming process. Hondurite typically contains a mixture of phosphorus, iron, calcium, copper, silica, durganium, and other materials in trace amounts. On Podemos, Hondurite is both celebrated and abhorred for its qualities.

Hondurite fields are typically small patches of hondurite crystals that grow after a hondurite dust storm strikes an area, and in the modern day are quickly eradicated by mining efforts almost as soon as they mature. Elsewhere on the planet, Hondurite Dead Zones are areas with extremely heavy hondurite growth, with some dating back thousands of years, with these regions having formed massive crystalline glaciers and incapable of supporting life. The air in these regions is thick with hondurite dust and these are the primary source of hondurite dust storms. These areas hold the richest minerals due to thousands of years of leeching, and mining operations are extremely hazardous but profitable.

It is theorised by Union scientists that hondurite is not native to Podemos. Due to its method of spread, if hondurite was native to Podemos, it should have covered the entire planet by the modern era and rendered it uninhabitable based on the age of the planet. The relatively young carbon age of the oldest samples of hondurite, dating back only a few thousands of years, also supports this theory.

Jobs
Potential jobs for consideration of the evolution of jobs in the future.

Blue collar jobs are largely automated now so jobs are typically oversight of robots and maintenance of these robots. For example, farmers are typically a small family with a few hired hands that oversees hundreds of square kilometres of crops, with the actual planting, harvesting and such done by robot. The farmers monitor the robots and occasionally go out to fix them or inspect them. The mining industry is also largely the same. Because we are humans, these jobs are still looked down upon by society because the drones are seen to do most of the work, and accordingly these people still don't get paid much.

Coding and maintenance support are also considered a blue collar jobs. Humans still work in construction, typically driving vehicles and mechas.

Arcoblocks
Arcoblocks, also known as "mega buildings", "Kinjo" (from 近所) or "Gogos" (from 고고학), are an ubiquitous sight in major cities across the Southern Sphere. The basic definition of an arcoblock is a massive residential block with included facilities necessary for all of the residents to survive, though modern arcologies are not self-contained and do not produce their own food and products and more.

Conditions in each arcoblock vary massively. The basic configuration is a monolithic, cuboid block with at least 60 floors above ground. The bottom floors are usually occupied by stores and places to get food, with some office space and services such as hairdressers, dentists and Ilbans (GP doctors), though it is also common for the middle floors to also have such shopping and services areas. The more luxurious arcoblocks may also have swimming pools, cinemas, indoor or mid-level parks for the residents, and more. The vast majority of the block is comprised of residential areas, with dozens of floors of apartments which can range in quality depending on the arcoblock. Some even have hundreds of "Alice Pods", which are extremely cheap but tiny 2x2x4 metre one-room apartments typically found in arcoblocks located in slums.

Cyborgs
So how much should people be allowed to be cyborgs? The concept of cyberware is really intriguing but I don't know if I want to commit to such possibilities...

The Red Screen Pandemic led to a decline in cyborgs and a fear of inter-neural connections, knocking cyborg tech back a few centuries, but recently cyborg tech has seen a resurgence again.

In the Empire, people have to get a license in order to become cyborgs, unless they are medical cyborgs. In the Federation, cyborgisation is regulated more on a state-by-state basis and augmentation is somewhat popular (so everything from CP2077 cyborgs as well as GitS cyborgs can be seen alongside unaugmented people). The Union bans cyborgs except for medical cyborgs and a few state-sanctioned cyborgs. For example, the Union's Cobra Unit operators undergo voluntary limb replacement to become some of the deadliest soldiers in the Human Sphere.

Most cyborgs are just people with a neuroboard, which is a neural implant that provides neural functions such as memory storage and viewing (most common), communications, and other interesting things. Neuroboards are prerequisites for further cyborg implants as they're needed to control the implants. The second-most common implants are optical implants that replace all or part of the eyes. The basic functionality of these implants such as augmented reality and vision correction (and zoom) are possible with non-permanent and non-invasive lenses or glasses (which still require neuroboards to function), but full-on implants provide a huge amount of additional capability like taking photos and videos and having exotic filters or whatever.

Neuroboards are a chip implanted into the frontal cortex. Some types have Micro Universal Carrier (MUC) slots on the side of the head (above the ear) that allow for hardware expansion or inserting memory cards, while other types are completely invisible. Most types can transmit wirelessly anyway, and apps on SuTabs enable even greater functionality. By far the most common use of neuroboards is to view eDreams, which are basically braindances except entirely inside the head.

Other implants enhance or replace organ functions, and are offshoots of medical implants.

Religions
Trinitiism has already been developed.

Arbitrists believe that a highly advanced race of beings known as Arbiters existed before the current races, with a continuous cycle existing. The Arbiters are believed to be an omnipotent race that are responsible for seeding life in the galaxy, which will eventually evolve first to sapience and then beyond human abilities, ultimately ascending to join the Arbiters and seeding new galaxies, beginning the cycle anew. Arbitrism is a widely popular religion in the Southern Sphere, though some sects end to be considered crazy due to beliefs in their ability to manifest psionics, which is supposedly the step humanity needs to take before they are elevated to the level of Arbiters.

Ikari is another widely followed religion. Rooted in the religion and mythology of the Gendo, they

Omniism is one of the modern religions in the Southern Sphere, and is the third-largest religion in the Federation, behind Trinitiism and Arbitrism. Omniists often reject the label of religion to their belief and insist that it is simply a way of life. Omniists believe that all sentient beings should be united in effort, placing the good of the many over the good of the individual. Every individual is an essential Part of the Whole of society, which is to be structured in a fluid caste system that harnesses the best talents of each individual to create a perfected society.

Modern Folk Religion also exists, with a vast array of rites and beliefs descended from the Old Ordic religions. There are gods for all manner of things, from Technology, Mass Media, Strong Governance, etc, taken from a wide array of Old beliefs and newer creations.

Hackpop
Hackpop is a genre of modern popular music. One of the most successful bands is NEOWANSHU.

Imperial Military Ranks
In theory with the increased scale there will need to be more ranks. Unlike Yamatai they use anglophone ranks due to centuries of cultural shift.


 * Section: N/A
 * Platoon: 2nd Lieutenant/Lieutenant
 * Company: Captain/Major
 * Battalion: Major/Lieutenant-Colonel
 * Regiment: Colonel
 * Brigade: Brigadier-General
 * Division: Major-General
 * Army: Lieutenant-General
 * Army Group: General
 * Planet: Marshal-General
 * Sector: Sector Marshal General
 * Imperial Army: Grand Marshal of the Imperial Army


 * Shipboard Jobs: 3rd Lieutenant/2nd Lieutenant/Lieutenant
 * Ship XO: Lieutenant Commander
 * Ship Captain: Commander
 * Ship Captain: Captain
 * Squadron Commander: Senior Captain
 * Squadron Commander: Rear-Admiral
 * Squadron/Fleet Commander: Vice-Admiral
 * Fleet Commander: Admiral
 * System Command: Marshal-Admiral
 * Sector Command: Sector Marshal Admiral
 * Imperial Navy: Grand Admiral of the Imperial Army

Aliens Lore Zone
For the Nangka, Kaminans, and Katoku.

Squid Game
The Katoku space force is the 3rd Dread Fleet. The 1st Dread Fleet was destroyed during the First Empire-Hierarchy War. The 2nd Dread Fleet was destroyed during the Hierarchy-Katoku War/Second Empire-Hierarchy War.

The technology is very primitive and based on Hierarchy tech.

Only the craziest Katoku go to space since it's already so difficult to go on land. The astronomical difficulty in bringing water to space adds to the issues, and Katoku use mech suits even on their spacecraft. There are tanks on their ships where they can leave their suits to eat and such.

New Gendo Idea
The Gendo originated from the planet Eba, today known as Kamisuwa. About 3,000 years ago, they created an advanced interstellar empire in the area currently recognised as the Coreward Frontier and the Aizawa Arm. Masters of genetic engineering, they terraformed planets and were able to engineer lifeforms and themselves to whatever situations were required.

Towards the end of the Gendo Empire, a conflict broke out between the colonies and the homeworld, involving powerful genetic beasts and techno-organic war cyborgs that devastated much of the planet Gendo. Ultimately, a bioweapon was released that caused severe cellular degeneration across the entire population of Eba, wiping out the entire empire within a few years and causing the planet to become forbidden to the Gendo. After another few hundred years, the Gendo on Kandani eventually collapsed in a war driven by religion that caused a collapse of the Gendo civilisation, with only a small population surviving in primitive conditions.

After 1,000 years, they re-developed spaceflight and began exploring planets once again.

Terrestrial Combat Lore Zone
For the ground vehicles of the Southern Sphere and terrestrial warfare lore development.

Land Vehicle ripoff zone
Ideally each faction should have at least 1 MBT, 1 IFV, 1 APC, 0-1 mecha.

Empire
Mainly Star Wars shit. NATO stuff from ARMA 3 fills the remaining gaps in their arsenal.

The IFV concept in terms of providing fire support has largely been replaced by the walker. Therefore the idea of an IFV isn't very widespread in the Empire. The Imperial Military is mainly a rapid-assault force that uses aerospace transports a lot.

Whatever other vehicles are needed will be filled with NATO vehicles from Arma 3.


 * MBT: Type-65 tank (FT)
 * APC:
 * A-51 II
 * Walkers:
 * Imperial and First Order walkers.
 * Type-26 JIHOHI 自律歩哨平台 - ASP series
 * Drone: Wyvern

Federation

 * MBT: Nova MBT.
 * IFV:
 * M35 Mako serves well as the Federation Marine Corps' mainline IFV. This is slated to eventually be replaced by the AX-1 Manticore.
 * SATO APC
 * Light: "ISA Jeep"
 * Walkers:
 * LS209 Exoskeleton
 * Atlas Mech (Mass Effect)
 * Manticore and PAWWS - the PAWWS is simply an unmanned version of the Manticore. Both developed from Goliath, which is now used only by militia and the Confederates.
 * Aircraft: A-61 Mantis; Intruder; Osprey-style VTOL transport

Since the Feds are the "traditional sci fi" faction they should get all the wonky Arachis shit.
 * MBT: CT-T. Entirely unmanned turret. Crewed by 2 men.
 * MBT 2: D-OTR.
 * Missile Vehicle: R-LAU
 * Sonic Tank: S-ONC
 * IFV: CSAT IFV
 * APC:
 * Walkers:
 * Aircraft: TOPTER

Union
For the two commies, CSAT stuff is the common base. Whatever is not a unique vehicle will be filled by a CSAT vehicle.


 * MBT: ARMA 3 tank
 * IFV: CSAT IFV
 * APC: SDF APC
 * Walkers:
 * Aircraft:

IRPR
ARMA 3 CSAT shit for maximum retro vibes. They are ENTIRELY CSAT.
 * MBT: Nova MBT
 * Anti-Air Vehicle:
 * Missile Vehicle:
 * Drone:
 * IFV:
 * APC: Same as Union
 * Walkers:

STAG
The Special Task Assault Group (STAG) is a Federation military branch.

Imperial Extradimensional Transportation Project
Human scientists have long theorised the existence of parallel universes and alternate dimensions. Some of the very first experiments relating to alternate dimensions were carried out in Arshavat and Gyunghwa during the very early Techsurge Era, but did not achieve any known results due to a lack of technology at the time. Other experiments were also carried out throughout the Techsurge Era mainly searching for new ways of faster-than-light transportation, but little besides expansion of theories was achieved as well.

Following the establishment of the Greater Empire, a clandestine research group under the Imperial Ministry of Scientific Development was commissioned to re-open exploration of the possibility of using alternate dimensions and universes for faster than light travel. The project was largely halted following the Empire-Federation War and the collapse of the Greater Empire, but restarted at some point after the New Greater Empire was formed. One of the only useful developments from this research was the accidental discovery of a feasible means of Quantum Entanglement Communication, though the power requirements of such technology ensures that it is still extremely expensive and difficult to produce, and is typically limited to government or military purposes.

From around 160 to 170, the Imperial Extradimensional Transportation Project was housed at the Takatani Imperial Laboratory on Kandani, and also had access to various orbital and deep-space facilities for testing. Allegedly as a result of the project, the nearby town of Takatani began reporting allegedly paranormal events and various Stranger Things. In 185, the program was abruptly shut down after several accidents and deaths occurred. Little information is known about the incident due to ongoing Imperial-style censorship.

Trooper Ripoff Zone
Imperial Peacekeepers. They are basically SWAT-style units under the Tokkeitai, used for counter-terrorism, general peacekeeping, and keeping local populations in line. Imperial Militia. The Imperial Militia are military forces under the control of the provincial governments. They generally have varying levels of equipment, with Shoretroopers being the best equipped and Swamp Troopers being the least. Imperial Royal Guard Commandos
 * Imperial Combat Assault Tank Pilot
 * Shoretroopers, Juggernaut Pilots, Swamp Troopers
 * Purge Troopers

Drones
Though modern drones are capable of semi-autonomous operations, they are not as resilient and autonomous as human soldiers. While drones are inherently less vulnerable than soldiers, soldiers can live off the land and heal or endure minor injuries, drones need to be recharged and repaired when they get damaged. Drones also can get hacked. By pure numbers on a large scale it is cheaper to operate a large force of drones rather than troops, though the support equipment and telecommunications networks needed by these drones to be as effective than human troops makes it more efficient and effective to use human troopers.

Individual drones are pretty intelligent by 21st century standards, but can be considered to be almost animalistic or primate-like in nature when not given commands. They need to be linked to each other in a network to boost their individual intelligence and to receive commands, or else they just revert to whatever their previous orders were or a basic defensive posture.

Extremely large-scale deployment of drones requires telecommunications systems like satellites and signal towers to provide connectivity for the drones to be useful. The proliferation of surface-to-space weaponry makes orbital satellites highly vulnerable even after space superiority has been attained. Drones are also vulnerable to being hacked.

Individual squads of drones can interlink with each other, giving infantry drones in a squad the intelligence of perhaps a grunt soldier but no creativity, but without connection to a central command they can't really do much (though they can receive verbal commands from officers operating alongside them).

Modern drones are more often used as support combatants - drone controllers near or at the front lines provide control capabilities - and are more commonly seen as post-combat occupational troops, when the signal towers have been raised and they can be directed by a central control section.

The Empire uses a wide variety of drones in both support and direct combat applications.

Drones in the Federation are largely for support of their troops and vehicles.

The Union uses many drones in direct combat applications alongside their troops. Drone Wranglers are a common fixture of their forces, comprising of a two-man team that commands and operates a platoon-sized element of drones. A single section of Drone Wranglers has as much expendable 'manpower' as a battalion of infantrymen.

Types of drones

 * Empire
 * Stalker
 * Type-26 Jihohi 自律歩哨平台
 * Federation
 * Union
 * C6: M
 * C8:
 * C12:
 * Others
 * Others

Vertols
Vertol

List of vertols The APEX V-26 Ganesha is commonly known as the "skybus". The modular design enables it to play many roles, and it is used for transportation, cargo, and as an ambulance in many Federation and Imperial cities.
 * APEX V-26 Ganesha

Atlus

Manticore. Clip-on-Container Type.
 * Matanza-Armatek Aerospace Gorgon

Intruder
 * Medved Industrial MI 600 Intruder

"Boxy" VTOL from Black Ops 3.
 * Kawazaki SuRi-38

Surveyor, as it bears some resemblance to the Warden. Clip-on-Container Type.
 * COIN AdT-80

The Kirin Skycar is a single-engine, four-seater personal vertol developed by the aerospace division of Koguryoan automotive manufacturer Kirin. The Skycar is one of the smallest and quietest vertols in existence,
 * Kirin Skycar

Walkers
First Generation - Fourth Generation Fifth Generation Sixth Generation Seventh Generation Eighth Generation (Current)
 * The very first bipedal tanks and shit. Who knows wtf they looked like.
 * BAP-47
 * Type-65
 * Goliath
 * Type-90
 * M12A5 Goliath Mk 3
 * BAP-91
 * Type-18
 * Type-40 walker

Starship Lore Zone
For the space vehicles of the Southern Sphere and space warfare lore development.

Space Tactics
Federation: Stereotypical Space War doctrine. Fighters are used to defend the fleet and to hunt down enemy fighters. The Battlecruisers do basically everything and can carry fighters too (like battlestars). Everything else is to support these Battlecruisers.

Empire: WW2 Japanese doctrine. Fighters are for defending the fleet, the main gun line is still the primary force. Everything exists to protect and support the main gun line, which can be cruisers or battleships.

Union: "Modern" naval fighting but focus on fighters. They also use a large amount of missiles, though fighters and bombers are the primary strike force. Guns are available for close-in encounters.

Chunmin: "Modern" naval fighting with a huge amount of missiles. They don't use fighters at all. Guns are only for close-in encounters. Maneuverable to dodge enemy fire.

Build times
Are you seriously gonna do this lmao.

A Star Destroyer/Akagi-class will take about 2 years to build. Scale everything else appropriately.

Imperial Transports
Transports


 * Kanazawa Ka-95 Imperial Transport = Predecessor to the Karito. The role of this is a light shuttle/lander. It is similar to the Federation/Martian Chariot-class dropship.
 * Kanazawa Ka-28 Karito = TIE Reaper. Successor to the above.
 * Kawazaki Ki-90 Hien-class transport shuttle = Zeta Class
 * Kawazaki Ki-95 Kyofu-class barge = Eta Class Barge
 * Arakawa Ji-1971: AAL. It is a space-only craft used for utility purposes and personnel transfer.

Federation

 * Battleships - These are new-generation warships built after the Second Hyperpower War based on lessons learned during the war. They have a single spinal MAC that can wreck basically anything.
 * Mutarasa-class - Alliance Cruiser (707m) - Named after mountains. Mt. Mutarasa is the tallest mountain on Airavata.
 * Kaidonovsky-class - Cerberus Cruiser (700m) - Named after mountains. Mt. Kaidonovsky is the third-tallest mountain on New Mansan.
 * Cruiser
 * Macuahuitl-class Battlecruiser - Hou Yi (645.26m) - The engine pylons are in fact mass-accelerator guns, as per previous battlecruiser designs. This ridiculous firepower is why it's a battlecruiser.
 * Khopesh-class Battlecruiser - Nimrod (872m) - Older battleships preceding the Hou Yi. This was the new generation of Federation Battlecruisers - the quadruple mass-accelerators still remain a key feature of the design. However the lack of staying power means they are long-range combatants and carriers.
 * Longsword-class Battlecruiser - Minotaur-Class. Very few remain in service, and they are ancient vessels by this time. Most of them were handed to the Confederation.
 * Lance-class - ISA Cruiser (550 m) - Pure cruiser class also equipped with a spinal MAC.
 * Destroyers
 * Udina-class - Normandy SR-2 (216m) - Post-war destroyer class. Fully upgraded is standard. Named after Sharlto Udina, a famous Federation admiral.
 * Lorca-class - Nathan Hale Class (290m) - Pre-2HW "modernisation" effort. Named after Gabriel Lorca. This alleged modernisation effort was poorly funded and essentially resulted in the creation of a bunch of under-armed knockoffs of Union ships with inferior thrust. However, the destroyers are nonetheless built like tanks. The Federation then faced another problem as the destroyers did not fit into their previous doctrine.
 * Nguyen II-class - Truman Class (376m) - Pre-2HW "modernisation" effort. Nguyen II is named after Augusto Nguyen. The first Nguyen class was named after another guy and has not existed for a long time.
 * Ferrando-class - Leonidas Class (270m) - Pre-2HW "modernisation" effort. Named after a particularly (in)famous Federation Marine Corps officer.
 * Frigate
 * Airaptor-class frigate - Normandy SSV (170m) - Post-war frigate class. Named after the Airaptor from Airavata.
 * Geomdogsuli-class stealth frigate - Griffin (Starcraft) (150m). The name is just Golden Eagle. Cos Berkut. Cos the wings shape.
 * Toreador-class frigate - Unused Escort Ship Design (104m). Named after the Toreador Bird which is a bird of prey on New Mansan that feeds on native bulls.
 * Gunship
 * Panokseon-class gunship - Valkyrie (SC)


 * Battlecruiser - Weapons
 * Longsword-class battlecruiser - Minotaur-class battlecruiser - Swords/Cutting Stuff
 * Parang-class battlecruiser - Loki battlecruiser
 * Destroyer - Birds of Prey except Pilum Class
 * Kreschet-class destroyer - Truman-class dreadnought (Birds of Prey)
 * Pilum-class destroyer - ISA Cruiser (Named after spears)
 * Berkut-class stealth destroyer - Griffin (SC) (Birds of Prey)
 * Frigate -
 * Formidable-class frigate - Leonidas-class
 * Tracker-class frigate - Unused Escort Ship Design
 * Challenger-class Stealth Frigate - Liberator (SC)


 * Transport ship
 * Titanic-class transport ship - Hercules - No naming convention (too numerous)


 * Fighters
 * F/A-15 Khamsin - Viking. Remove the transformer thing. It's a pure aerospace fighter.
 * F/S-27 Monsoon (Starcraft Wraith) - The Monsoon is starting to show its age, but the Federation can't seem to get rid of them. The Mistral is intended to replace them. Space-Only.
 * F/A-31 Mistral (Mass Effect F-61 Trident) - The black areas are not in fact a cockpit and are just decorative. The pilot is fully enclosed. Aerospace, though it flies like a vertol in atmosphere.
 * Bomber
 * Medved Industrial B/A-8 Firefox - IMC Bomber
 * Aerospace Dropship
 * Medved Industrial UV-42 Pave Harrier (Titanfall Goblin)
 * JKS UV-47 Dragonfly Shuttle (Mass Effect UT-47 Kodiak) - Aerospace capable unarmed shuttle used for personnel transfer. Derided as the Combat Cockroach and rough to fly in unfavourable weather conditions due to its terrible aerodynamics, but the directional thrusters can keep it flying. Replacing the old UV-33s.
 * ThaTech UV-33 Dropship - Dropship from SC2. Being phased out, more commonly seen in civilian hands.
 * Medved Industrial AV-40 Thresher (Titanfall Phantom) - Newer space-capable gunship replacing the older V-57 Mantis.
 * JKS AV-57 Mantis - An older gunship design being replaced by the AV-40 Thresher.
 * Vertols
 * Medved Industrial MI 600 Intruder
 * Matanza-Armatek Aerospace V-77 Gorgon

JKS = Jeong, Kim and Smith Aero-Engineering

Union
SDF ships
 * Battlecarrier - Major Cities/Administrative Divisions (Dongshan is a state in Yudi)
 * Gran Fortaleza-class Battlecarrier - Olympus Mons
 * Dongshan-class Battlecarrier - "SDF Cruiser Concept"
 * Carrier - Heroes of the Revolution
 * Almirante Wang-class carrier - SDF Carrier
 * Cruiser - Birds of prey
 * Aguila-class cruiser -
 * Destroyer - Cities
 * Descansito-class destroyer - SDF Destroyer
 * Frigate -
 * Agresor-class Frigate - A-JAK Cutter
 * Corsario-class stealth frigate - Amun-Ra Class Stealth Frigate
 * Fighters
 * Donghai AdC-10 - Skelter
 * Bombers
 * Dropships
 * COIN AdT-32 Warden Dropship from IW (COIN: Corporación de Industrias del Norte)
 * COIN AdT-80
 * COIN AdT-80

Zhushan

 * Longhai = MCRN Unidentified Heavy Frigate (Named after seas)
 * Qingzhen = Scirocco Class (Named after cities)
 * Guandao = Angular Heavy Frigate Concept
 * Mo-class = The fatty concept art for the Barkeith (also used by civilians)
 * Fo-class = Barkeith

Imperial fighters
Initially, the Empire used spaceplane fighters. After the fall of the Empire, they had a greater focus on space combat and split their development into aerospace and space-only fighters. The distinction carried on to the modern day.

TIE Scheme/Space superiority fighters

Interestingly the First Order versions look like hot shit compared to the glorious Imperial variants. Therefore they shall be the older versions.

Aerospace Fighter Series


 * Unseen: Mitsuhishi Mi-94
 * Unseen: Kawazaki Mi-06 Reppu
 * Reppu: Mitsuhishi Mi-18 Reppu II
 * Reppu II: Mitsuhishi Mi-27 Reppuzan (FT)
 * Hagetaka: Kawazaki Ki-37 Hagetaka (FT)
 * Super Sylph: Kawazaki Ki-49 Yureitaka (FT)

Space Superiority Fighter series
 * First TIE: Kanazawa Ka-43. Ancient design no longer in use anywhere. Created during the Period of Honourable Resistance in order to create a fighter that could be massed with as few resources as possible. Had basically the same shape with a twin ion engine, autocannon, and missiles.
 * Second TIE: Kanazawa Ka-56. Update of the Ka-43 to address some shortcomings later on in the Honourable Resistance Era.
 * TIE/fo: Kanazawa Ka-76 Shirobachi. The oldest TIE we will see in any capacity. Take note: TIE/fo aesthetics but TIE/ln characteristics. Post-Restoration high-performance fighter created to solve all the issues with the previous ones and take advantage of the limitless resources and time the Empire now has.
 * TIE/sf: Fujino Fu-85. Fujino is a subsidiary of Kanazawa. This fighter is made for the Imperial Frontier.
 * TIE/wi (normal): Fujino Fu-15 (FT). Next-Gen fighter to replace the
 * TIE/wi (interceptor): Kanazawa Ka-93. A new development with a new shape. Will this be successful??
 * TIE/ln: Kanazawa Ka-99 (FT). Still in use to this day as a general-purpose space superiority fighter. Take note: TIE/ln aesthetics but TIE/fo characteristics.
 * TIE/in: Kanazawa Ka-25 (FT). Developed from the Ka-93. In use to this day as a general-purpose space superiority fighter.
 * TIE/d: Kanazawa Ka-40 (FT). General purpose space superiority fighter to replace the Ka-96, a process that is still underway to this day.
 * TIE/dg: Fujino Fu-39 (FT). Next-gen space superiority fighter developed for the Imperial Frontier.

Space bomber series


 * First TIE bomber: Kanazawa Ka-27. Ancient bomber design no longer in use.
 * TIE/se: Kanazawa Ka-64 Ojisan. Old bomber still in use as a rear line unit, mostly.
 * TIE/sa: Kanazawa Ka-85 Enosan (FT). Still widely used because I love that design.
 * TIE/ca: Kanazawa Ka-01 Yonasan (FT). Still widely used too.
 * Zaosan: Sanada Sa-30 Zaosan (FT). Currently called Sanada Sa-95 Zaosan.

Misc series


 * TIE/sh: Kanazawa Ka-95 Tokushi-class shuttle. Developed from the Enosan.
 * TIE/es: Kanazawa Ka-10 Shisha-class shuttle.
 * TIE/rp: Kanazawa Ka-30 Karito-class shuttle (FT). Developed from the Shisha.
 * TIE/rb: Kanazawa Ka-16 Patrol Fighter (FT). A weirdo design intended to act as an aggressive reconnaissance fighter. It's mostly used for patrol duties nowadays.
 * TIE/vn: Kanazawa Ka-46 (FT) Experimental Stealth fighter with Lizard tech???

This Thing

Dropships

 * Fed: Titanfall Goblin
 * Empire: ISA Dropship and Helghast dropship
 * Union: Warden
 * IRPR: Zetatech Surveyor
 * Confederacy: Starcraft Dropship

Corpo Lore Zone
For slimy corpo lore development.

Corpos, as in the concept of corpo-rat drones, are often referred to as "Kigs" from the Yashiman Kigyo (企業), which means Corporation.

Imperial Corps

 * Yashiman Five
 * Arakawa (FT)
 * Imperial State Energy Corporation
 * Imperial International Energy Corporation (Manages E-Stoff)
 * Sodehara Petrochemicals and Energy Corporation (Largest private energy corporation in the Empire)

Federation Corps

 * APEX Corporation (FT)
 * Adler International
 * Matanza-Armatek
 * Fulcrum International Mercantile Trading
 * Prothero Chemical Industries
 * Progressive Genetics International
 * Energy
 * Northern Star Energy Company
 * Energetika Group
 * Schwarzestein Petrochemicals International
 * Group of Independent Energy Corporations (GEIC)

A space engineering corporation mainly involved in the energy business, mining Helium-3.
 * Phaeton Astronautics

Founded by Edi Ayesa after he was fired from Phaeton, Shukra is involved in exoplanetary exploration and exotic starship manufacturing.
 * Shukra Hyperspace

Union Corps

 * Weapons Company
 * Acero Arms
 * Vinogradov Corporation
 * People's Energy Management Holdings

IRPR Corps

 * National Trust Investment Corporation
 * Kang Tao (康陶)

Other Corps

 * New Axis
 * Jinteki International

Character Creation Zone

 * Lieutenant Kitagawa Setsuko - The great-granddaughter of the First Imperial Grand Marshal, Kitagawa Aki. Currently in the Imperial Army.

8322nd Fighter Squadron
The 8322nd Fighter Squadron, known informally as Kyojin Squadron, is assigned to the Akagi-class battleship Bugyou. The number 8 means that they are a space-only squadron assigned to a battleship (they are escort fighters). The squadron is one of the most highly-decorated squadrons in the Imperial Navy, and was heavily involved in the Second Empire-Hierarchy War 10 years ago. The squadron is commanded by Captain Anabuki Yuumi, an ultra-ace with 286 confirmed kills.

During the Second Empire-Hierarchy War, the Bugyou, then commanded by Captain Enomoto Tomiko, saw major action against the Hierarchy space forces. The 8322nd attained the single highest kill count in the entire Imperial Navy, and was at the time led by Captain Shiroma Kai. The five top aces of the 8322nd in order of kills, with their ranks at the time, were Lieutenant Anabuki Yuumi, Lieutenant-Commander Shiraishi Takara, Commander Shishido Yoshio, Captain Shiroma Kai, and Lieutenant-Commander Nishioka Shiori.

Captain Anabuki Yuumi is the current squadron commander of the 8322nd. Formerly Kyojin-3, she was transferred to the 8322nd as part of a group of replenishment pilots following the disastrous Battle of Kion (the moon of the planet Matsutani), where the Imperial Navy was defeated by the Hierarchy. Prior to serving in the 8322nd, Anabuki served in the 8106th and the 8150th, the latter of which saw her flying as an ensign alongside then-Commander Enomoto Tomiko at the Battle of Robber's Haven two years before the war. In the 8322nd, Anabuki quickly proved herself as one of the top Imperial fighter aces, and was eventually appointed Element Leader for Ro Element after numerous commendations. Anabuki was appointed squadron leader upon Shiroma Kai's retirement.

Junior Admiral Shiraishi Takara is the current commander of the 2250th Carrier Wing. Assigned to the 8322nd following her graduation from the Ishigaki Imperial Flight Academy, Shiraishi flew as Kyojin-10, within Ha Element. She was well-known for her aggressive flying, and being the niece of ultra-ace Admiral (Ret.) Shiraishi Arata, the famous "Crimson Flash" of the Second Hyperpower War. Early in the Second Empire-Hierarchy War, Shiraishi's brothers in the Imperial Army were killed when the Hierarchy shot down their troop transport on Aokessho, causing her to violently swear revenge against the Hierarchy. She subsequently became the second-highest-scoring ace of the squadron with 231 confirmed kills, surpassing her uncle's score by five kills. Following the war, she was promoted to Commander and was appointed commander of the 2252nd Fighter Squadron on the Himawari-class carrier Asagao. In 249, she was promoted to Junior Admiral and placed in command of the entire 2250th Carrier Wing.

Captain Shishido Yoshio continues to fly as Kyojin-2. He is also the leader of Ha Element, a position which he has held since before the Second Empire-Hierarchy War. Shishido was assigned to the 8322nd in 235. In the 8322nd's first battle against the Hierarchy over Aokessho, Shishido was shot down, but was fortuitously rescued before he was killed by exposure to space. He suffered numerous combat injuries that resulted in severe physical trauma, including the loss of two vertebrae. With liberal application of medical cybernetics and cautious medical waivers due to the pressing need for experienced frontline pilots at the time, Shishido was able to return to the 8322nd before the Battle of Kion. During the war, he was known for his severely calm and unshakable personality, which he attributes to the trauma from his crash "driving him beyond insane". An excellent middle-leader, he excelled in his role as Ha Element leader and also became the third-highest scoring ace in the squadron with 195 kills. Following the war, Shishido refused to retire or leave the squadron, refusing promotion numerous times.

Shiroma Kai, the former squadron leader of the 8322nd, retired from the Imperial Navy in 244 and currently lives on Onogoro with his husband, in the picturesque tropical seaside house he often described to his squadron-mates. Assigned to the 8322nd as Kyojin-6, Shiroma eventually became the executive officer of the squadron and later assumed command of the 8322nd in 238. He led the squadron throughout the Second Empire-Hierarchy War, and was shot down during the Battle of Kion, eventually crash-landing on Matsutani before being eventually rescued by a CSAR team. His solid leadership skills were apparent throughout the conflict and he also became the fourth-highest scoring ace in the squadron with 186 kills.

Nishioka Shiori, who formerly flew as Kyojin-8 under Ro Element, retired from the Imperial Navy in 245 and is currently pursuing a career in civilian politics. Like her parents before her, she represents her home province Yamagishi in the Imperial National Assembly.

Admiral Enomoto Tomiko is currently the commander of the 5th Fleet. She was the captain of the Bugyou during the Second Empire-Hierarchy War.

2510th Fighter Squadron
The 2510th Fighter Squadron, known informally as Koseri Squadron, is assigned to the Himawari-class carrier Kinshu and is currently commanded by Captain Morine Sora. Flying the Kawazaki Ki-37 Hagetaka, the prefix number 2 designated this squadron as a carrier-based aerospace fighter squadron.

The 2510th and the Kinshu gained fame during the Second Empire-Hierarchy War, when they attained the second-largest kill count against the Hierarchy, just behind the 8322nd Fighter Squadron. The 2510th was also involved in disabling at least three Hierarchy capital warships.

The four top aces from the 2510th were Oka Ayame, Shinomiya Setsuko, Tengan Kohaku, and Amari Akio.

The commander of the 2510th at the time, Kamei Bunko, has since retired from the Imperial Navy and currently lives on Eienkyo.

Captain Tengan Kohaku, formerly Koseri-7, is still with the Imperial Navy. They are currently serving a staff tour in Imperial Navy Headquarters.

Commander Oka Ayame, formerly Koseri-5, currently commands the Himawari-class carrier Hinagiku. She was the second-highest scoring ace of the war with 48 confirmed kills, behind Anabuki Yuumi of the 8322nd.

Shinomiya Setsuko, formerly Koseri-2, left the Imperial Navy in 246 to assume the position of CEO of Shinomiya Pharmaceuticals, part of the megaconglomerate owned by her family.

Amari Akio, formerly Koseri-12, retired from the Imperial Navy and became a professional gambler on his native Kamisuwa. He subsequently ran afoul of the law after committing tax fraud two years ago and remains incarcerated.

Anderson Foley
Anderson Foley is the current Federation ambassador to the New Greater Empire. He was previously a marine, and later a naval officer, in a bizarre but highly decorated military past. During the Second Hyperpower War, Foley was an NCO in the Federation Marines and was part of the defence of New Mansan when the Union invaded. He was critically injured and lost his right arm, and chose to leave the Marines. However, he eventually signed up with Starfleet and became an officer, commanding the stealth frigate FS Pulsar for some time before becoming a rear-admiral. He then retired and became a diplomat, replacing the highly incompetent Konstantin Meyer as the Federation ambassador the the Empire.

Commies

 * Chen Liaoning was the first Chairman of the Democratic Federation, who had led the Revolutionary People's Army revolutionary vanguard during the War of Liberation.
 * Fang Yandan was a renowned scientist and pioneer that spearheaded various technological leaps made by the Democratic Federation. She is celebrated as a Hero of the People and The Glorious Visionary Thinker.
 * Wang Sheng was a famous Neosocialist revolutionary who helped to lead the early revolution, alongside the Great Visionary Chairman Chen Liaoning

Margerete Schmidt Nuri Prabakar Adarsh Sethi

Lee Jung-Gil and Park Chol were the very first people to land on New Mansan, with Park Chol also being the first man to die on New Mansan shortly after. Lieutenant-Colonel Lee then remained as the only human on the planet for several months until he was rescued by a team led by Abeni Gbadamosi. The site of their ill-fated lander is now preserved by the Federation, and numerous buildings and commemorative things hold their names as pioneers.

Lenara Cherny

Lunar
 * Viktor Tsukanov - Decorated war hero

Mikhail Vasiliev Rolan Baranov

Colonel Viktor Tsukanov Dr. Dimitri Mayakovsky Ilya Yozhkin (deceased)

Apollo-Soyuz Stepan Alexseev Radislav Orlov

Mars

Dr. Dimitri Mayakovsky Alexei Poletov - Engineer Grigory Kuznetsov - Commander

Isabel Castillo

Families of the Kazoku

 * Corpos - The owners of the Yashiman Five, their subsidiaries, and the Arakawa Faily. These tend to be the most prestigious with massive amounts of wealth. Each individual is almost like a king in their own right. Typically, the only way to make it here is to become a subsidiary of the Yashiman Five. Marriages between families can be as political as ancient feudal marriages. This has created a strange new phenomenon where the scions are encouraged to marry outside of the Corporate Kazoku to avoid upsetting the status quo. Politicians and military personnel are a plus, of course.
 * Fukumura - The owners of Mitsuhishi and the top owners of
 * Ikuta - Largely in charge of Mikogi Bank Group
 * Sayashi - In charge of Mitsuhishi Heavy Industries
 * Suzuki
 * Yamagishi
 * Onoda
 * Niinuma
 * Shinomiya
 * Chiotanne
 * Miyazaki
 * Arakawa - The only family without a direct lineage to an ancient Yashiman family. They have been begrudgingly accepted into the Kazoku,
 * Military - In an authoritarian military government, military heroes are adored and elevated. Some choose to remain adamant in their convictions and live a simple life despite their plethora of medals. Others become famous military families, with many generations turning out many famous Heroes of the Empire.
 * dd
 * Government - Even though the military is the government, that doesn't mean people don't excel mainly at being effective administrators. These families routinely see members within the government hierarchy, their times on the frontlines simply a stepping stone to public administration.
 * Kusamura - The Kusamura is a notable political and military family, with two former Imperial Grand Marshals and a Sector Governor. Four Grand Marshals ago, Kusamura Shigeo was the Imperial Grand Marshal, and later on his son Kusamura Hideo (the former Governor of Onogoro) was also appointed the Imperial Grand Marshal. Kusamura Hideo's brother, Kusamura Yoshiro (popularly known as Kusamura Yoshi) is also the current Governor of Kamisuwa, and made an unsuccessful bid for Imperial Grand Marshal some time ago.
 * Other - Some families are just at the top by virtue of being... At the top.