User talk:Izanami

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Powered Armour Development
Modern: Infinity stuff ~50 years ago: Starship Troopers Invasion powered armour suits

Empire
The Imperial Army is the most conventionally organised of the three, in terms of realism and such. Despite almost everyone being in some form of powered armour, the organisation is still somewhat similar to real world military forces. The Empire focuses a lot on combined arms warfare and loves their walkers, and almost everything is air-mobile.


 * Imperial Army
 * Rifle Section: 7 troopers (Sect Comd, 2 SAW, 2 LAW, Marksman (radio), Sect 2IC)
 * Fire Support Section: 5 troopers (Sect Comd, 2x weapons teams)
 * Heavy Infantry Section: 5 Heavy Infantry troopers
 * Imperial Navy Marines
 * Rifle Section: 8 troopers (Sect Comd, 2 SAW, 2 LAW, Marksman (radio), Machine Gun/Laser, Sect 2IC)

Federation
The Federation Colonial Marine Corps is intended to look a bit like an RTS army, with some over-specialised units. Like in an RTS, the squad will be the base unit upon which other formations are built in various configurations. Because each Colonial Marine is clad in very powerful powered armour, they have less of a focus on vehicles, but they're there.


 * Colonial Marine Corps
 * Rifle Squad: 5 troopers (Sect Comd, 3 Riflemen, 1 SAW)
 * Demolitions Squad: 3 troopers (Sect Comd, 2 Demolitions Specialists (rocket launchers))
 * TAG Squad: 2 Tactical Armoured Gear troopers
 * Platoon: 3 Rifle Squads, 1 Demolitions Squad, 1 TAG Squad (Given that the basic CMC Gauss Rifle is already as powerful as standard human machine guns, a dedicated MG squad is not seen as required by CMC high-speed tactics)
 * Federation Defence Fleet Naval Infantry
 * Security Squad: 9 troopers (Sect Comd, 8 Riflemen (MP))
 * Boarding Squad: 5 troopers (Sect Comd, 3 Assault Troopers, 1 Demolitions Specialist)

Union
The Union Ground Forces are meant to embody the dystopian faceless Space Commie army of human waves and mass-produced, cheap weapons and armour. Despite the weakness of their line forces, they excel at special forces and irregular warfare. Their tanks are also cheap but nigh-peerless. Almost every infantry unit is a motorised or airborne infantry unit.


 * Union Ground Forces
 * Rifle Detachment: 10 troopers (Sect Comd, 2 Grenade Launchers, Several LAWs, machine gun availability non standard)
 * Union uses a lot of snipers and such.
 * Red Guards (Paramilitary force)
 * Red Guards Detachment: 18 troopers, 1 political officer
 * Platoon: 5 Squads, 1 Platoon HQ (Officer,