Tetsu no Hana

Tetsu no Hana (鉄の花, 'Iron Flowers'), also known as Inheritance, is a series of. The original game was one of the first in it's genre, being released in April 1985 by Chiseian developer Yabō entertainment. Players play as a nation in the world in the years leading up to, during, and immediately after the Second Escar-Varunan War. More recent installments, starting with Tetsu no Hana: Endkrieg no Isan in 2006, allow players to control any nation during the period, including those outside Escar.

Games in the franchise have been released for a variety of platforms, including and  platforms, as well as traditional home consoles. As of June 2016, the series has shipped 10 million copies worldwide.

Gameplay
The player may start in 1924, shortly before the New Year Rebellion in Chisei, or in either 1937 or 1938, at the eve of the wars. In each scenario, besides war itself, the player must allocate resources to raise a capable military force, develop a stable wartime economy, manage the politics and internal intrigues of their country, and conduct diplomacy with other nations.

The series traditionally places a heavy focus on management of human resources; skilled generals provide extensive bonuses to troops in combat, but can also grow disloyal or intefere in politics. Industrialists can be employed to improve efficiency of the in-game economy, but may become corrupt. Espionage, both domestic and international, must be used to secure intelligence about enemy movements as well as the loyalties of leader characters. Players may make various choices about the treatment of their citizens, such as mandating conscription or forced labour, which may have effects such as causing rebellions and partisan resistance.

The game progresses in turns representing a month in real time, which are subdivided into four weeks. Players expend resources to make decisions during each month, and each decision, such as ordering a unit to move to a particular province, takes a certain number of weeks, which may be less than or more than a full turn. Units which are busy during a turn cannot have their orders changed unless the player expends additional resources. Better commanders and certain technologies and buildings can improve the speed at which decisions are executed.

In total, a game may consist of as many as 360 turns, if played from the 1924 scenario until the end of the timeframe (January 1954), but the game may be ended earlier if the player nation is eliminated or achieves one of the victory conditions (typically eliminating all rival alliances, or signing a peace treaty with their primary rival).

Games

 * Tetsu no Hana (鉄の花): The original game, released in 1985. Written entirely in, it was able to run on a wide variety of Chiseian computers. It was released on the Kanayachi KaDen in 1987.
 * Tetsu no Hana: Endkrieg no Isan (鉄の花・エンドクリーグの遺産): Released in 2006 for, Endkrieg no Isan (Inheritance of the Endwar, published in Amphia and Valeya as simply Inheritance) was the first game in the series to see widespread release outside of Escar, and also the first to make the Ordan and Valeyan powers of the period playable.
 * Tetsu no Hana: Iezensen (鉄の花・家前線): Spinoff game first released in 2008 which has spawned it's own franchise and spinoffs. It combines some of the personnel-management elements of the mainline games with   combat and a fictionalised, character-focused narrative. Four mainline games and a mobile spinoff have been released, as well as two dōga adaptations.
 * Tetsu no Hana: Gyakusetsu (鉄の花・逆説): Spinoff mobile title released in 2018 for SatsuOS and other platforms. It is a crossover with Teichū Sensō Gyakusetsu, and features a more streamlined version of the traditional Tetsu no Hana formula alongside the dōga-influenced character design.
 * Tetsu no Hana: Teigun no Gyakushū (鉄の花・帝軍の逆襲): Released in 2019 for Yumebako 3 and, Teigun no Gyakushū (The Imperial Army's Counterstrike, or Inheritance III: The Empire Strikes Back) is the latest mainline game in the series. It features a more streamlined military system, and introduces a large number of new dynamic events to the Yamataian and various Ordan factions. Furthermore, it adds a special 1944 scenario, featuring new events for the proxy conflicts in Dai Hoa and Kuiju.

Reception
The Tetsu no Hana series has garnered several awards over the years, and is widely recognized in Chisei.

In Yamatai, where the game was released five years after it's Chiseian release, the critical reception was positive, and the games have also been praised by reviewers in Hyspania and later Amphia and Valeya, following the release of Endkrieg no Isan.

More recently, the games have recieved more lukewarm receptions, particularly on consoles. Reviewing the Yumebako 3 release of Teigun no Gyakushū, Shiki Sensha reviwer Tomita Tatsuo commented that "the series has progressed very little in 3 decades, and despite the shovelling of new content and modern improvements in UI, there is little that sets apart [the game] from earlier offerings by Yabō - besides the aggressive DLC policy selling us what should be in the game."