Shirakawa

From Ordic Encyclopedia
Jump to: navigation, search
The Kingdom of Shirakawa
大白川王国
Dai-Shirakawa Ōkoku
Shirakawan Flag
Flag Royal Seal
Motto: 天下布武 Tenka Fubu
All Under Heaven By Force of Arms
Map of Kolintha
Map of Kolintha
CapitalEito
Largest Kaigan
Official languages Yashimese
Recognised regional languages Hayato, Kehitonese, Tsuchinese,
Recognized minority languages Imperial Cathaic, Chahar
Demonym Shirakawan
Government Federal Parliamentary Neo-Confucian Constitutional Monarchy
 -  Daiō Tenkatsukō
 -  Marshal of State Chika Seikoujo
Legislature Ten Gikai
Establishment
 -  First Kingdom 583 BCE 
 -  Second Kingdom 1591 CE 
 -  First Grand Law 15th February, 1820 CE 
 -  Second Grand Law 18th March, 1905 
 -  Third Grand Law 1st September, 1954 
Area
 -  649,925 km2
250,937 sq mi
Population
 -  2016 estimate 122,025,490
 -  Density 187/km2
484.3/sq mi
GDP (nominal) 2016 estimate
 -  Total $4,434,406,306,600
 -  Per capita $36,340
GiniDecrease 37.2
medium
HDI Increase 0.885
very high
Currency Shirakawan Mon 文 (SHM)
Time zone Royal Standard Time (CET) (UTC+1)
Date format dd-mm-yyyy
Drives on the left
Calling code +41
ISO 3166 code SH

The Kingdom of Shirakawa (大白川王国 Dai-Shirakawa Ōkoku, literally 'The Kingdom of Grand Shirakawa') commonly called Shirakawa (白川, meaning 'White River'), is a sovereign state in Escar. Shirakawa has an estimated population of 122 million, making it the Nth largest country in the world by population. It is divided into 38 provinces, some of which are ruled by elected governors (守護 Shugo) while others are ruled by hereditary regional monarchs or nobles.

Shirakawa is a Federal Neo-Confucian Semi-Constitutional Monarchy with a Parliamentary system of governance; however, it is frequently referred to as an illiberal democracy by critics, as the King (Daiō) and other unelected institutions such as the Bureaucracy hold a considerable degree of authority. The current monarch is Daiō Tenkatsukō. The country's capital city is Eito, a major financial center host to a multitude of domestic and foreign corporations. The city of Kaigan, the most populous urban center in Shirakawa at over 13.4 million inhabitants, is often regarded as the 'second capital', due to it's dominance in the media, the economy and in national politics, despite not holding any official status.

Shirakawa became an influential nation in it's region in the 17th century thanks to the resources it gained from new colonial holdings in Osova, Valeya and the Varunan Ocean; eventually the Empire expanded it's borders and influence as far south as Zenha. In doing so, it joined the ranks of the great powers, standing shoulder to shoulder with the Etrulian and Yeongseonin empires, among others. It suffered greatly throughout the late 19th and early 20th centuries however, as it's empire slowly decayed, and eventually collapsed almost entirely in the 1910s and 20s due to economic strain and multiple military failures. Later, in the Fourth Shiro-Yamataian War Shirakawa fought Yamatai to regain control of territories the latter had taken from it in 1923 Treaty of Wanshi, and the Kingdom reemerged as a prominent player on the Escari continent in the process. It went on to be a founding member of the Heian Cooperation Organization and the Grand Embassy, as well as a leading member of the Ordic League.

Etymology[edit]

The kanji for Shirakawa (白川) literally translate to 'White River', and came into use in royal documents around the 10th century CE, the period in which the court became increasingly dominated by yashimese migrants from Hinomoto and Yamatai, who settled in the fertile plains of the Enoka plateau and the Shou lowlands. Prior to this, the country was known by a variety of names, the most commonly used of which was 扶桑 (Fú Sāng in Cathaic, or Fusō/Fusau in classical Yashimese).

It is not known exactly which river is referenced in early uses of the names; likely candidates include the Furukawa (古川) and the Tetsukawa (鉄川), both of which have their sources in the Seikaiju mountains and flow through the Enoka region, the center of power for both modern and ancient Shirakawa. It is also possible the name references the extensive river systems of Shirakawa as a whole , rather than any one in particular.

History[edit]

Prehistory & Ancient Shirakawa[edit]

Anatomically modern human habitation of the Shirakawan mainland first began around 30,000 years ago, with the main routes of migration being across the Chahar plain on the border with modern day Tsutikuo, and later along the northern coast, from modern day Jiquan. It is unknown if earlier species of hominids inhabited the region prior to the arrival of homo sapiens; the current academic consensus is no, due to lack of evidence, but discoveries in other parts of Escar suggest it is a possibility.

Agriculture arrived relatively late, by the standards of Cathai for example, with the first evidence of farming being dated to around 4500 BCE. Animal domestication and husbandry however was likely been embraced before then, as the bones of oxen and dogs have been found in human burial sites created between 6700 and 6100 BCE by the Shinko culture, alongside primitive forms of pottery. Ceramics are believed to have been of great significance to the early inhabitants of Shirakawa, known as the Kojin. Besides the aforementioned clay pottery of the Shinko, thousands of samples of ceramic artwork, likely used for both practical and religious applications, have been found across the country; in particular from the Mikoshu, Saiyu delta, and Haku pottery cultures.

The arrival of agriculture did not have an immediate impact upon Shirakawa; farming communities remained largely small and insular until until around 3400 - 2900 BCE, when dozens of small towns and cities began to spring up along the western and northern coasts, within inland river valleys, and on surrounding islands. Around this time, the earliest written records (yet discovered) were produced - carved into stone tablets, using various indigenous writing systems. These cities over time became city states, and were largely ruled by priestly oligarchies or local princes.

Antiquity[edit]

Larger political entities began to develop around 2800 BCE, beginning the Kawakoku (River Kingdoms) Period - so named for the dependence of these states on the major Shirakawan rivers as sources of fresh water and transport of trade goods, people and other commodities. The main centers of power for much of the era were the Karaic states, a cluster of loosely confederated Kojin principalities and chiefdoms concentrated in the north western plains around Mizushi, and the Taneran empire, a proto-Hayatic kingdom ruled by the Khotun dynasty dominating the Bastur river valley. These societies were relatively peaceful, owing to a lack of local competitors and a major natural boundary in the form of the Saikaiju mountains between them. Both were also sedentary, though seasonal migration in search of fresh pastures for cattle was commonplace.

  • Wars of unification in the west between 583 and 400 BCE.
  • Conquest and settlement of the northern mainland coast from 360 to 230 BCE.
  • Twin courts period; kingdom is split between southern and northern courts from 170 BCE onwards.
  • The northern court invades the southern court, and reunifies the Shirakawan Kingdom in 12 BCE, beginning the classical period.

Classical Period[edit]

Middle Ages[edit]

Early Modern Era[edit]

Imperial Expansion[edit]

Contemporary History[edit]

Politics[edit]


The Shiroi kyūden (白い宮殿 White Palace), residence of the Daiō and part of the Celestial Palace.
Shirakawa is a Federal Parliamentary Neo-Confucian Constitutional Monarchy. The monarch, known as the Daiō of Shirakawa, is the head of state and the head of the executive, responsible for opening and dissolving the legislature, turning approved parliamentary bills into laws, approving the appointment of a State Marshal and their ministers, nominating candidates for the supreme court, issuing peerages and clerical positions, issuing Royal Decrees in times of crisis, ratifying treaties, declaring war and making peace, and appointing the Sei-i Taishōgun of the armed forces. These extensive powers are in fact exercised by the Crown on occasion, albeit rarely, and this has led to allegations of Collared Democracy by Shirakawan liberal campaigners. Most of these powers are subject to approval of the elected lower chambers of the legislature, and the legislature as a whole has the ability to replace the monarch, a right which it has exercised on a number of occasions.

The parliamentary legislature of Shirakawa is the Ten Gikai, or Heavenly Assembly, and it is divided into four chambers. These are the House of Commons, the House of Exemplars, and the House of Lords. The Commons and Exemplars have held a status of relative legal supremacy over the Lords since the institution of the Third Grand Law in 1954, meaning the passage of a bill formed in the upper house requires the consent of both lower chambers to be submitted for approval by the Crown, whereas a bill formed in the Commons or Exemplary Persons only requires the assent of a second house. The sole exception to this rule is in regards to bills affecting Royal Succession or demanding impeachment of an official, which require approval from all three chambers regardless of origin.

Voting systems vary between the houses; the House of Commons and House of Lords operate on a simple majority, while the Exemplars use different forms of stratified voting. Appointment also varies: the Lords are hereditary, the Exemplary Persons nominated and elected through preferential voting on a provincial basis, and the Commons elected by a national first past the post system. Suffrage is available for all citizens, barring those currently serving a criminal sentence.

The composition of the Assembly as of the 2016 snap elections is as follows:

Political Party Name Representation in the Commons Representation in the Lords Representation in the Exemplars Alignment Ideological Tenets
Federalist Party 連邦党 Renpōtō
409 / 800
262 / 528
24 / 93
His Majesty's Government Popular Principle, Social conservatism, Laissez-faire, Federalism, Neoconservatism
Royalist Party 王権党 Ōkentō
302 / 800
110 / 528
11 / 93
Opposition Popular Principle, Center-left politics, Centralization, Clericalism
Social Front 社会運動 Shakai Undō
65 / 800
1 / 528
22 / 93
Opposition Democratic Ashikasism, Social democracy, Trade unionism
New Ziyuist Party 新自由党 Shinjiyūtō
24 / 800
18 / 528
24 / 93
Opposition Technocracy, Secularism, Non-interventionism, Laissez-faire

The Commons is also key because the political party that holds a majority within it has the right to nominate one of it's members, typically the party leader, to the office of State Marshal. By convention, this nomination is equivalent to appointment - no Daiō has refused to approve a State Marshal chosen by the Commons since the 18th century. The State Marshal as head of government leads the Daijō-kan (Great Council of State) an interconnected network of multiple smaller councils at the center of which is the Shuyō kaigi (Primary Council) a cabinet made up of the State Marshal, the three Ministers of the Left, Right and Center, and the Vice-Chancellors of the Royal Inspectorate and the Royal Personnel Agency.

Ministers are generally not members of the legislature, but of the state bureaucracy, and are promoted to their posts by the State Marshal from positions in the federal ministries, the royal court, or in provincial governments. Each heads a department, each of which covers three ministries represented by Middle Counselors (also typically bureaucrats, but on occasion selected from members of the Assembly in the event of a coalition government). The Department of the Left for example represents the ministries of the Interior, Civil Administration and Popular Affairs. They are also quite influential in the State Marshal's decisions, as the Shuyo kaigi collectively wields Crown-delegated authority to conduct foreign policy, make appointments, and other such matters.

Due to their separation from the Parliament, ministers are technically non-partisan, though many are indirectly affiliated with certain political parties. It is not unknown however for some ministers to be continuously reappointed by multiple governments of different parties in succession.

The current monarch is Daiō Tenkatsukō, and the current State Marshal is Chika Seikoujo.

Foreign Relations[edit]

Shirakawa is an influential force in Escari poltics and is widely considered to be among the great powers of Ordis, generally aligned with the right-leaning anti-communist faction in the Great Game that includes the Heian Cooperation Organization of which it is a founding member, alongside Yeongseon and Yamatai. The aforementioned nations are the Kingdom's closest allies, but it is also a founding member of the Vallier Conference and thus maintains a considerable network of military and economic partners in Orda. In general Shirakawa's foreign policy is heavily focused on the containment of Namgiang, and by extension, other radical states associated with it, such as Revisionist Transoxthraxia and Suavia. Recent Federalist governments have pushed for a harsher outlook on undemocratic regimes, and hawkish rhetoric has become a key feature of political platforms among the major parties.

As a result of such rhetoric, tensions still persist with Ahrenrok and the Federal Republic of Autonomous Territories, despite increasingly close economic ties.

Yorcke is a major Shirakawan trade partner, and another influential external supplier of military goods.

Shirakawa maintains very warm relations with members of the Grand Embassy, an international organization formed in 1954 aimed at promoting common cultural influences, democracy, and rule of law among the nations that once formed the Shirakawan colonial empire, such as ____ and ____. The nominal values of the Embassy are promoted in the Ambassadorial Pledge and the Embassy Games. The current Chancellor of the Embassy is _____.

The Kingdom is also a member of the Ordic League.

Military[edit]

The Royal Shirakawan Armed Forces are the unified military forces of Shirakawa, consisting of six branches: the Shirakawan Royal Army, Shirakawan Royal Navy, Shirakawan Royal Marine Corps, Shirakawan Royal Self Defence Force, Shirakawan Royal Air Force and the Shirakawan Peaceguard.

Administrative Divisions[edit]

Province Capital City Circuit
Lacrima Flag.png Enoka Capital Province Eito Kyoudou
Bastur.png Kingdom of Bastur Doudouyamakyou Hokusandou, Hokurikudou
Flag Kouchi.png Kingdom of Kouchi Kouchito Hokukaidou
HKUrbanCouncil.svg Kingdom of Taka Shuyoukyou Nanrikudou
Duchy of Mikoshu Mizushi Saikaidou
Flag of Ryukyu.svg Duchy of Tezo Tezo Hokukaidou
Flag of the Tokugawa Shogunate.svg Shinshi Special Province Shinshi Hokukaidou
Flag of the People's Republic of Mongolia (1921-1924).svg Chaaru Province Shiramori Nanrikudou
Flag of the Mengjiang.svg Enkai Province Wanshi Nanrikudou
Hayase Province Hokushi Hokukaidou
Hokuchoushu Province Kurokaze Hokurikudou
Kitashu Province Shoutaku Hokurikudou
Karafuto Flag.jpg Kusaoka Province Kusaoka Saikaidou
Nanashima Province Shinmei Nanrikudou
Flag of Saitama Prefecture.svg Owari Province Kawano Nankaidou
Flag of Fukuoka Prefecture.svg Saiyu Province Kaigan Saikaidou
Shinko Province Shinko Tousandou
Sougen Province Sougen Hokurikudou
Suiden Province Kawaguchi Hokukaidou
Tezo Province Kaisaka Hokukaidou

Judicial System[edit]

Law Enforcement[edit]

Law enforcement in Shirakawa is primarily provided by county or township-level police departments. The administration and audit of these forces, as well as cooperation between them, is handled at the federal level by the National Security Agency. The Shirakawan Peaceguard also plays a key role alongside the NSA in providing law enforcement to rural areas, national monuments and major public events such as sports games and concerts.

Although gun ownership in Shirakawa has always been relatively high, strict regulations and a relative young gun culture mean very few police departments opt to arm regular patrol officers, instead relying on specialized firearms squads and the Peaceguard for such capabilities.

Geography[edit]

Demographics[edit]

Population[edit]

Shirakawa's population is estimated at 122 million, with over 70% of this concentrated within the Grand Coastal Belt on the Northwestern Mainland. Shirakawan society is, and has for most of it's history been, highly multicultural. The largest ethnic group, the Yashiman people/Yashimato, are only 43% of the population, though 83% of citizens are fluent in Shirakawan Yashiman, often alongside a regional language. Other major ethnic groups include the Tsuchito, Kehito and Hayato peoples; together with the Yashimato these groups are often collectively known as the Daibunka, or 'Grand Culture'. In this sense, Shirakawan is seen by some as home to a majority 'Shirakawan' ethnicity that is the product of multiple disparate cultural influences.

Small regional minorities include the Zhoggchu and Chahar people, mostly concentrated in the southeast of the country. Some of these are recent migrants from North Jiquan and Tsutikuo, however most are the descendants of postwar refugees and the residents of the areas annexed from Jiquan by Shirakawa in Operation Soraoka. The Mishihase people of Hokukaido were considered until the 1970s to be critically endangered due to assimilation, but their recognition as an official Shirakawan minority in 1981 spurred a vigorous cultural revivalist movement. In 1996 legislation was introduced, providing guaranteed protections to small minority groups.

Immigrant communities from across the former Shirakawan Empire also make up a sizeable minority, at about 10% of the population. These include Shiro-Osovans, Setics, Shiro-Todakese and others.

Culture[edit]

What is commongly referred to as 'Shirakawan' culture is known within the country as 大文化 Dai-bunka, literally "Great Culture/Civilization". The dai-bunka is conventionally seen as a collective product of a number of different cultural influences; primarily the indigenous Four Peoples (Yashimese, Kouchi, Tsuchigomori, Hayato) but also various later migratory groups (such as the Chahars) and post-18th century immigrant communities (Mozanglians, Kashtun and Maresians.) In addition, there are numerous historical foreign influences that have continued to the present day, most notably from Yamatai and Cathai.

Traditional Shirakawan arts are largely derived from practices of the Yashimese and Hayato and include crafts such as textiles, lacquerware, swords and dolls; performances such as rakugo, noh, Shirakawan opera, sokizh biyi; and other practices, such as Ikebana, the tea ceremony, calligraphy, origami, onsen, geisha, uma yarisi, kizhr matsa and matsuri.

Sports[edit]

Yabusame archer on horseback

Shirakawan athletes are most well known internationally for their frequent success in archery and combat sports such as boxing, judo, taekwondo and competitive dueling, where a number of champions have emerged, particularly after government efforts to encourage and ease the growth of these sports in the wake of and the run-up to the 1964 Eito Olympic Games. Competitive dueling specifically also owes much of its rejuvenated global profile to the export of Shirakawan media and popular culture to countries in Escar and the rest of the world; today Shirakawa is host to the Ordic International Dueling Association and has held a large number of international pistol and fencing championships.

The Shirakawan Royal Association Football Team was formed in 1910, but grew to prominence only in the 1950s, as the growing domestic leagues produced national football icons such as Takahara Ryu, Morinori Toki and Kaneki Unno. Rivalries quickly formed between the Shirakawan team and those of frequent competitors. The aforementioned domestic leagues meanwhile continued to grow into the 21st century, fueled by commercial sponsorship and the growth of television ownership. In 2016, football was the most widely watched sporting event on Shirakawan television, followed closely by horse racing and baseball. There is also a significant following, among the well-off, for aviation and motor sports. Gambling, on both traditional horse races and their modern counterparts, has exploded into a highly lucrative industry since it's legalization in the 1960s.

In terms of sports practiced by the general public, the most popular are baseball and badminton, followed by volleyball, football and a variety of martial arts. Many of these have been cemented in Shirakawan culture due to their appeal in middle and high-schools, where extracurricular activities are typically mandatory, leading to almost all Shirakawans participating in at least one of these sports at some point in their lives.

Traditional Shirakawan sports, such as the various forms of wrestling and horse archery, remain popular with audiences, especially thanks to their association with Jindo festivals and inclusion in major international sporting events such as the Embassy games, alongside more modern activities. The officially recognized 'national' sports of Shirakawa are sumo and yabusame.

Minority sports (for example, darts and table tennis) have experienced support in recent decades due to greater media attention and a resurgence in Shirakawan pub culture, which many drinking establishments across the country introducing such games to attract customers. Among the youth, E-Sports is a growing phenomenon, largely imported from Yeongseon, that continues to attract larger and larger numbers of spectators and sponsors. Some Zaibatsu in the computing-technology industries have taken to promoting e-sports as a method of subverting more established rivals already sponsoring major physical sports teams.

Architecture[edit]

Traditional Shirakawan architecture bears many similarities to that of Yamatai, and indeed both styles are heavily influenced by the practices of the Yashimese people. It's defining features are wooden structures, slight elevations, and tiled or thatched roofs usually borrowing from Cathaian architectural motifs for decorative features; unlike the Yamataian style however, Shirakawan traditional residences, temples, shrines and castles incorporate a wider variety of local wood types and make much more use of stone and clay, reflecting the greater natural resources of the Escari mainland relative to the Yashiman islands. Architecture in southern Shirakawa and on the island of Kouchi also often eschews the trend towards elevation, with the ethnonym of the southern Tsuchigomori people directly referencing their tendency to incorporate architecture into the landscape (literally meaning 'those who hide in the ground').

Since the 18th century however, Shirakawa has also consistently been influenced by foreign architectural movements, such as modern and post-modern architecture, which have merged with indigenous ideas that came about during the Industrial Revolution and the years thereafter, producing many local variations.

Art[edit]

Cuisine[edit]

Fashion[edit]

Television[edit]

Music[edit]

Film[edit]

Class[edit]